The CanvasRenderingContext2D.shadowBlur property of the Canvas 2D API specifies the level of the blurring effect; this value doesn't correspond to a number of pixels and is not affected by the current transformation matrix. The default value is 0.


ctx.shadowBlur = level;
A float specifying the level of the blurring effect. The default value is 0. Negative, Infinity or NaN values are ignored.


Using the shadowBlur property

This is just a simple code snippet using the shadowblur property to set a blurred shadow. Note that shadows are only drawn, if the shadowColor property is set to a non-transparent value, too.


<canvas id="canvas"></canvas>


var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

ctx.shadowColor = "black";
ctx.shadowBlur = 10;

ctx.fillStyle = "white";
ctx.fillRect(10, 10, 100, 100);

Edit the code below and see your changes update live in the canvas:


Specification Status Comment
WHATWG HTML Living Standard
The definition of 'CanvasRenderingContext2D.shadowBlur' in that specification.
Living Standard  

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support (Yes) (Yes) (Yes) (Yes) (Yes)
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support (Yes) (Yes) (Yes) (Yes) (Yes) (Yes)
  • In WebKit- and Blink-based browsers, a non-standard and deprecated method ctx.setShadow() is implemented besides this property.
    setShadow(width, height, blur, color, alpha);
    setShadow(width, height, blur, graylevel, alpha);
    setShadow(width, height, blur, r, g, b, a);
    setShadow(width, height, blur, c, m, y, k, a);

See also


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