The OfflineAudioContext interface is an AudioContext interface representing an audio-processing graph built from linked together AudioNodes. In contrast with a standard AudioContext, an OfflineAudioContext doesn't render the audio to the device hardware; instead, it generates it, as fast as it can, and outputs the result to an AudioBuffer.
The resume() method of the OfflineAudioContext interface resumes the progression of time in an audio context that has been suspended. The promise resolves immediately because the OfflineAudioContext does not require the audio hardware. If the context is not currently suspended or the rendering has not started, the promise is rejected with InvalidStateError.
The startRendering() method of the OfflineAudioContext Interface starts rendering the audio graph, taking into account the current connections and the current scheduled changes.
The promise-based startRendering() method of the OfflineAudioContext Interface starts rendering the audio graph, taking into account the current connections and the current scheduled changes.
The suspend() method of the OfflineAudioContext interface schedules a suspension of the time progression in the audio context at the specified time and returns a promise. This is generally useful at the time of manipulating the audio graph synchronously on OfflineAudioContext.