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WebGLRenderingContext.getUniform()

The WebGLRenderingContext.getUniform() method of the WebGL API returns the value of a uniform variable at a given location.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.getUniformLocation()

The WebGLRenderingContext.getUniformLocation() method of the WebGL API returns a WebGLUniformLocation of a uniform variable in a given WebGLProgram.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.getVertexAttrib()

The WebGLRenderingContext.getVertexAttrib() method of the WebGL API returns information about a vertex attribute at a given position.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.getVertexAttribOffset()

The WebGLRenderingContext.getVertexAttribOffset() method of the WebGL API returns the address of a specified vertex attribute.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.hint()

The WebGLRenderingContext.hint() method of the WebGL API specifies hints for certain behaviors. The interpretation of these hints depend on the implementation.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.isBuffer()

The WebGLRenderingContext.isBuffer() method of the WebGL API returns true if the passed WebGLBuffer is valid and false otherwise.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.isContextLost()

The WebGLRenderingContext.isContextLost() method returns a Boolean indicating whether or not the WebGL context has been lost.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.isEnabled()

The WebGLRenderingContext.isEnabled() method of the WebGL API tests whether a specific WebGL capability is enabled or not for this context.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.isFramebuffer()

The WebGLRenderingContext.isFramebuffer() method of the WebGL API returns true if the passed WebGLFramebuffer is valid and false otherwise.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.isProgram()

The WebGLRenderingContext.isProgram() method of the WebGL API returns true if the passed WebGLProgram is valid, false otherwise.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.isRenderbuffer()

The WebGLRenderingContext.isRenderbuffer() method of the WebGL API returns true if the passed WebGLRenderbuffer is valid and false otherwise.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.isShader()

The WebGLRenderingContext.isShader() method of the WebGL API returns true if the passed WebGLShader is valid, false otherwise.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.isTexture()

The WebGLRenderingContext.isTexture() method of the WebGL API returns true if the passed WebGLTexture is valid and false otherwise.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.lineWidth()

The WebGLRenderingContext.lineWidth() method of the WebGL API sets the line width of rasterized lines.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.linkProgram()

The WebGLRenderingContext.linkProgram() method of the WebGL API links a given WebGLProgram to the attached vertex and fragment shaders.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.pixelStorei()

The WebGLRenderingContext.pixelStorei() method of the WebGL API specifies the pixel storage modes.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.polygonOffset()

The WebGLRenderingContext.polygonOffset() method of the WebGL API specifies the scale factors and units to calculate depth values.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.readPixels()

The WebGLRenderingContext.readPixels() method of the WebGL API reads a block of pixels from a specified rectangle of the current color framebuffer into an ArrayBufferView object.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.renderbufferStorage()

The WebGLRenderingContext.renderbufferStorage() method of the WebGL API creates and initializes a renderbuffer object's data store.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.sampleCoverage()

The WebGLRenderingContext.sampleCoverage() method of the WebGL API specifies multi-sample coverage parameters for anti-aliasing effects.
API Method Reference WebGL WebGLRenderingContext