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WebGL2RenderingContext.beginQuery()

The WebGL2RenderingContext.beginQuery() method of the WebGL 2 API starts an asynchronous query. The target parameter indicates which kind of query to begin.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.beginTransformFeedback()

The WebGL2RenderingContext.beginTransformFeedback() method of the WebGL 2 API starts a transform feedback operation.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.bindBufferBase()

The WebGL2RenderingContext.bindBufferBase() method of the WebGL 2 API binds a given WebGLBuffer to a given binding point (target) at a given index.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.bindBufferRange()

The WebGL2RenderingContext.bindBufferRange() method of the WebGL 2 API binds a range of a given WebGLBuffer to a given binding point (target) at a given index.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.bindSampler()

The WebGL2RenderingContext.bindSampler() method of the WebGL 2 API binds a passed WebGLSampler object to the texture unit at the passed index.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.bindTransformFeedback()

The WebGL2RenderingContext.bindTransformFeedback() method of the WebGL 2 API binds a passed WebGLTransformFeedback object to the current GL state.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.bindVertexArray()

The WebGL2RenderingContext.bindVertexArray() method of the WebGL 2 API binds a passed WebGLVertexArrayObject object to the buffer.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.blitFramebuffer()

The WebGL2RenderingContext.blitFramebuffer() method of the WebGL 2 API transfers a block of pixels from the read framebuffer to the draw framebuffer.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.clearBuffer[fiuv]()

The WebGL2RenderingContext.clearBuffer[fiuv]() methods of the WebGL 2 API clear buffers from the currently bound framebuffer.
API Experimental Method Reference WebGL WebGL2