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WebGL2RenderingContext.isSync()

The WebGL2RenderingContext.isSync() method of the WebGL 2 API returns true if the passed object is a valid WebGLSync object.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.isTransformFeedback()

The WebGL2RenderingContext.isTransformFeedback() method of the WebGL 2 API returns true if the passed object is a valid WebGLTransformFeedback object.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.isVertexArray()

The WebGL2RenderingContext.isVertexArray() method of the WebGL API returns true if the passed object is a valid WebGLVertexArrayObject object.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.pauseTransformFeedback()

The WebGL2RenderingContext.pauseTransformFeedback() method of the WebGL 2 API pauses a transform feedback operation.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.readBuffer()

The WebGL2RenderingContext.readBuffer() method of the WebGL 2 API selects a color buffer as the source for pixels for subsequent calls to copyTexImage2D, copyTexSubImage2D, copyTexSubImage3D or readPixels.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.renderbufferStorageMultisample()

The WebGL2RenderingContext.renderbufferStorageMultisample() method of the WebGL 2 API returns creates and initializes a renderbuffer object's data store and allows specifying a number of samples to be used.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.resumeTransformFeedback()

The WebGL2RenderingContext.resumeTransformFeedback() method of the WebGL 2 API resumes a transform feedback operation.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.samplerParameter[if]()

The WebGL2RenderingContext.samplerParameter[if]() methods of the WebGL 2 API set WebGLSampler parameters.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.texImage3D()

The WebGLRenderingContext.texImage3D() method of the WebGL API specifies a three-dimensional texture image.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.texStorage2D()

The WebGL2RenderingContext.texStorage2D() method of the WebGL API specifies all levels of two-dimensional texture storage.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.texStorage3D()

The WebGL2RenderingContext.texStorage3D() method of the WebGL API specifies all levels of a three-dimensional texture or two-dimensional array texture.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.texSubImage3D()

The WebGL2RenderingContext.texSubImage3D() method of the WebGL API specifies a sub-rectangle of the current texture.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.transformFeedbackVaryings()

The WebGL2RenderingContext.transformFeedbackVaryings() method of the WebGL 2 API specifies values to record in WebGLTransformFeedback buffers.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.uniform[1234]ui[v]()

The WebGL2RenderingContext.uniform[1234]ui[v]() methods of the WebGL API specify values of uniform variables.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.uniformBlockBinding()

The WebGL2RenderingContext.uniformBlockBinding() method of the WebGL 2 API assigns binding points for active uniform blocks.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.uniformMatrix[234]x[234]fv()

The WebGL2RenderingContext.uniformMatrix[234]x[234]fv() methods of the WebGL 2 API specify matrix values for uniform variables.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.vertexAttribDivisor()

The WebGL2RenderingContext.vertexAttribDivisor() method of the WebGL 2 API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced() and gl.drawElementsInstanced().
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.vertexAttribI4[u]i[v]()

The WebGL2RenderingContext.vertexAttribI4[u]i[v]() methods of the WebGL 2 API specify integer values for generic vertex attributes.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.vertexAttribIPointer()

The WebGL2RenderingContext.vertexAttribIPointer() method of the WebGL 2 API specifies integer data formats and locations of vertex attributes in a vertex attributes array.
API Experimental Method Reference WebGL WebGL2

WebGL2RenderingContext.waitSync()

The WebGL2RenderingContext.waitSync() method of the WebGL 2 API returns immediately, but waits on the GL server until the given WebGLSync object is signaled.
API Experimental Method Reference WebGL WebGL2