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ConvolverNode

The ConvolverNode interface is an AudioNode that performs a Linear Convolution on a given AudioBuffer, often used to achieve a reverb effect. A ConvolverNode always has exactly one input and one output.
API ConvolverNode Interface Reference Web Audio API

GainNode

The gain is a unitless value, changing with time, that is multiplied to each corresponding sample of all input channels. If modified, the new gain is applied using a de-zippering algorithm in order to prevent unaesthetic 'clicks' from appearing in the resulting audio.
API GainNode Interface Reference Web Audio API

IIRFilterNode.getFrequencyResponse()

The getFrequencyResponse() method of the IIRFilterNode interface takes the current filtering algorithm's settings and calculates the frequency response for frequencies specified in the frequencyHz array of frequencies.
API IIRFilterNode Method Reference Web Audio API

MediaElementAudioSourceNode

A MediaElementSourceNode has no inputs and exactly one output, and is created using the AudioContext.createMediaElementSource method. The amount of channels in the output equals the number of channels of the audio referenced by the HTMLMediaElement used in the creation of the node, or is 1 if the HTMLMediaElement has no audio.
API Interface MediaElementAudioSourceNode Reference Web Audio API

MediaStreamAudioSourceNode

A MediaElementSourceNode has no inputs and exactly one output, and is created using the AudioContext.createMediaStreamSource method. The amount of channels in the output equals the number of channels in AudioMediaStreamTrack. If there is no valid media stream, then the number of output channels will be one silent channel.
API Interface MediaStreamAudioSourceNode Reference Web Audio API

OfflineAudioContext

The OfflineAudioContext interface is an AudioContext interface representing an audio-processing graph built from linked together AudioNodes. In contrast with a standard AudioContext, an OfflineAudioContext doesn't render the audio to the device hardware; instead, it generates it, as fast as it can, and outputs the result to an AudioBuffer.
API Interface OfflineAudioContext Reference Web Audio API

OscillatorNode

The OscillatorNode interface represents a periodic waveform, like a sine wave. It is an AudioNode audio-processing module that causes a given frequency of sine wave to be created — in effect, a constant tone.
API Interface OscillatorNode Reference Web Audio API

PannerNode

A PannerNode always has exactly one input and one output: the input can be mono or stereo but the output is always stereo (2 channels); you can't have panning effects without at least two audio channels!
API Interface PannerNode Reference Web Audio API

PannerNode.orientationX

An AudioParam whose value is the X component of the direction in which the audio source is facing, in 3D Cartesian coordinate space.
orientationX PannerNode Property Reference Web Audio API

WaveShaperNode

A WaveShaperNode always has exactly one input and one output.
API Interface Reference WaveShaperNode Web Audio API

Using the Web Audio API

To demonstrate usage of the Web Audio API, we created a number of examples that will be added to as time goes on. Please feel free to add to them and suggest improvements!
API Guide Reference Référence Web Audio API

Web audio spatialization basics

The easiest use case to imagine for this capability is realistic alterations in how an audio source will sound as you move around it in a 3D environment like a first-person game.
Guide PannerNode panning Web Audio API

WebRTC API overview

WebRTC consists of several interrelated APIs and protocols which work together to support the exchange of data and media between two or more peers. This article provides a brief overview of each of these APIs and what purpose it serves.
API Audio Guide Intro Media Video WebRTC

WebRTC protocols

This article introduces the protocols on top of which the WebRTC API is built.
API Audio Beginner Guide Media Video WebRTC

AudioChannelManager

The AudioChannelManager interface of the AudioChannels API includes features for managing your device's audio channels, including setting what channel's volume to affect when the volume buttons are pressed inside a particular app.
API Audio audio AudioChannelManager AudioChannels Firefox OS Interface Non-standard Reference

AudioChannelManager.headphones

The headphones read-only property of the AudioChannelManager interface returns a Boolean that indicates whether headphones are plugged into the device. A true value means that headphone are plugged in; false means they aren't.
API audio Audio AudioChannelManager AudioChannels Firefox OS headphones Non-standard Property Reference

AudioChannelManager.onheadphoneschange

The onheadphoneschange event handler of the AudioChannelManager interface fires when the device's headphones are plugged in or unplugged.
API audio Audio AudioChannelManager AudioChannels Firefox OS Non-standard onheadphoneschange Property Reference