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WEBGL_lose_context.loseContext()

The WEBGL_lose_context.loseContext() method is part of the WebGL API and allows you to simulate losing the context of a WebGLRenderingContext context.
API Method Reference WebGL WebGL extension

WEBGL_lose_context.restoreContext()

The WEBGL_lose_context.restoreContext() method is part of the WebGL API and allows you to simulate restoring the context of a WebGLRenderingContext object.
API Method Reference WebGL WebGL extension

ANGLE_instanced_arrays.drawArraysInstancedANGLE()

The ANGLE_instanced_arrays.drawArraysInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawArrays() method. In addition, it can execute multiple instances of the range of elements.
ANGLE_instanced_arrays API Method Reference WebGL WebGL extension

ANGLE_instanced_arrays.drawElementsInstancedANGLE()

The ANGLE_instanced_arrays.drawElementsInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawElements() method. In addition, it can execute multiple instances of a set of elements.
ANGLE_instanced_arrays API Method Reference WebGL WebGL extension

ANGLE_instanced_arrays.vertexAttribDivisorANGLE()

The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API  modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE() and ext.drawElementsInstancedANGLE().
ANGLE_instanced_arrays API Method Reference WebGL WebGL extension

WebGLRenderingContext.compressedTexImage2D()

The WebGLRenderingContext.compressedTexImage2D() method of the WebGL API specifies a two-dimensional texture image in a compressed format.
API Method Reference Textures WebGL WebGL extension WebGLRenderingContext

WebGLRenderingContext.compressedTexSubImage2D()

The WebGLRenderingContext.compressedTexSubImage2D() method of the WebGL API specifies a two-dimensional sub-rectangle for a texture image in a compressed format.
API Method Reference Textures WebGL WebGL extension WebGLRenderingContext