The WEBGL_debug_shaders.getTranslatedShaderSource() method is part of the WebGL API and allows you to debug a translated shader.
The WEBGL_lose_context.loseContext() method is part of the WebGL API and allows you to simulate losing the context of a WebGLRenderingContext context.
The WEBGL_lose_context.restoreContext() method is part of the WebGL API and allows you to simulate restoring the context of a WebGLRenderingContext object.
The WebGL2RenderingContext.beginQuery() method of the WebGL 2 API starts an asynchronous query. The target parameter indicates which kind of query to begin.
The WebGL2RenderingContext.beginTransformFeedback() method of the WebGL 2 API starts a transform feedback operation.
The WebGL2RenderingContext.bindBufferBase() method of the WebGL 2 API binds a given WebGLBuffer to a given binding point (target) at a given index.
The WebGL2RenderingContext.bindBufferRange() method of the WebGL 2 API binds a range of a given WebGLBuffer to a given binding point (target) at a given index.
The WebGL2RenderingContext.bindSampler() method of the WebGL 2 API binds a passed WebGLSampler object to the texture unit at the passed index.
The WebGL2RenderingContext.bindTransformFeedback() method of the WebGL 2 API binds a passed WebGLTransformFeedback object to the current GL state.
The WebGL2RenderingContext.bindVertexArray() method of the WebGL 2 API binds a passed WebGLVertexArrayObject object to the buffer.
The WebGL2RenderingContext.blitFramebuffer() method of the WebGL 2 API transfers a block of pixels from the read framebuffer to the draw framebuffer.
The WebGL2RenderingContext.clearBuffer[fiuv]() methods of the WebGL 2 API clear buffers from the currently bound framebuffer.
The WebGL2RenderingContext.clientWaitSync() method of the WebGL 2 API blocks and waits for a WebGLSync object to become signaled or a given timeout to be passed.
The WebGL2RenderingContext.compressedTexImage3D() method of the WebGL API specifies a three-dimensional texture image in a compressed format.
The WebGL2RenderingContext.compressedTexSubImage3D() method of the WebGL API specifies a three-dimensional sub-rectangle for a texture image in a compressed format.
The WebGL2RenderingContext.copyBufferSubData() method of the WebGL 2 API copies part of the data of a buffer to another buffer.
The WebGL2RenderingContext.copyTexSubImage3D() method of the WebGL API copies pixels from the current WebGLFramebuffer into an existing 3D texture sub-image.
The WebGL2RenderingContext.createQuery() method of the WebGL 2 API creates and initializes WebGLQuery objects, which provide ways to asynchronously query for information.
The WebGL2RenderingContext.createSampler() method of the WebGL 2 API creates and initializes WebGLSampler objects.
The WebGL2RenderingContext.createTransformFeedback() method of the WebGL 2 API creates and initializes WebGLTransformFeedback objects.