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Selection

Calling the Selection.toString() method returns the text contained in the selection, e.g.:
API Experimental Interface Reference Selection

URL

The URL interface represent an object providing static methods used for creating object URLs.
API Experimental Expérimental URL API

WebGL2RenderingContext

The WebGL2RenderingContext interface provides the OpenGL ES 3.0 rendering context for the drawing surface of an HTML <canvas> element.
API Experimental Reference WebGL WebGL2

WebGLQuery

The WebGLQuery interface is part of the WebGL 2 API and provides ways to asynchronously query for information. By default, occlusion queries and primitive queries are available.
API Experimental Reference WebGL WebGL2

WebGLSampler

The WebGLSampler interface is part of the WebGL 2 API and stores sampling parameters for WebGLTexture access inside of a shader.
API Experimental Reference WebGL WebGL2

WebGLSync

The WebGLSync interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.
API Experimental Reference WebGL WebGL2

<multicol>

The HTML <multicol> element was an experimental element designed to allow multi-column layouts. It never got any significant traction and is not implemented in any major browsers.
Deprecated Experimental HTML Non-standard

Object.entries()

The Object.entries() method returns an array of a given object's own enumerable property [key, value] pairs, in the same order as that provided by a for...in loop (the difference being that a for-in loop enumerates properties in the prototype chain as well).
Experimental JavaScript Method Object Reference

Object.values()

The Object.values() method returns an array of a given object's own enumerable property values, in the same order as that provided by a for...in loop (the difference being that a for-in loop enumerates properties in the prototype chain as well).
Experimental JavaScript Method Object Reference

SIMD.%type%.min()

The static SIMD.%type%.min() method returns a new instance with the minimum lane values of two SIMD types (Math.min(a, b)).
Experimental Expérimental JavaScript Method SIMD

SIMD.%type%.not()

The static SIMD.%type%.not() method returns a new instance with the bitwise logical NOT of the lane values (~a). This operation exists only on integer and boolean SIMD types.
Experimental JavaScript Method Reference SIMD

String.prototype.padEnd()

The padEnd() method pads the current string with a given string (eventually repeated) so that the resulting string reaches a given length. The pad is applied from the end (right) of the current string.
Experimental JavaScript Method Reference String

String.prototype.padStart()

The padStart() method pads the current string with a given string (eventually repeated) so that the resulting string reaches a given length. The pad is applied from the start (left) of the current string.
Experimental JavaScript Method Reference String

Custom properties (--*)

Property names that are prefixed with --, like --example-name, represent custom properties that contain a value than can be reused throughout the document using the (var()) function.
CSS CSS Property CSS Variables Experimental Reference

:any

The :any() pseudo-class lets you quickly construct sets of similar selectors by establishing groups from which any of the included items will match. This is an alternative to having to repeat the entire selector for the one item that varies.
CSS CSS Pseudo-class Experimental Reference

:dir()

The :dir CSS pseudo-class matches elements based on the directionality of the text contained in it. In HTML, the direction is determined by the dir attribute. For other document types there may be other document methods for determining the language.
CSS CSS Pseudo-class Experimental Reference

@keyframes

The @keyframes CSS at-rule lets authors control the intermediate steps in a CSS animation sequence by establishing keyframes (or waypoints) along the animation sequence that must be reached by certain points during the animation. This gives you more specific control over the intermediate steps of the animation sequence than you'd get when letting the browser handle everything automatically.
animations Animations At-rule CSS Experimental Reference