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WebGLRenderingContext.renderbufferStorage()

The WebGLRenderingContext.renderbufferStorage() method of the WebGL API creates and initializes a renderbuffer object's data store.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.sampleCoverage()

The WebGLRenderingContext.sampleCoverage() method of the WebGL API specifies multi-sample coverage parameters for anti-aliasing effects.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.scissor()

The WebGLRenderingContext.scissor() method of the WebGL API sets a scissor box, which limits the drawing to a specified rectangle.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.shaderSource()

The WebGLRenderingContext.shaderSource() method of the WebGL API sets the source code of a WebGLShader.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.stencilFunc()

The WebGLRenderingContext.stencilFunc() method of the WebGL API sets the front and back function and reference value for stencil testing.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.stencilFuncSeparate()

The WebGLRenderingContext.stencilFuncSeparate() method of the WebGL API sets the front and/or back function and reference value for stencil testing.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.stencilMask()

The WebGLRenderingContext.stencilMask() method of the WebGL API controls enabling and disabling of both the front and back writing of individual bits in the stencil planes.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.stencilMaskSeparate()

The WebGLRenderingContext.stencilMaskSeparate() method of the WebGL API controls enabling and disabling of front and/or back writing of individual bits in the stencil planes.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.stencilOp()

The WebGLRenderingContext.stencilOp() method of the WebGL API sets both the front and back-facing stencil test actions.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.stencilOpSeparate()

The WebGLRenderingContext.stencilOpSeparate() method of the WebGL API sets the front and/or back-facing stencil test actions.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.uniform[1234][fi][v]()

The WebGLRenderingContext.uniform[1234][fi][v]() methods of the WebGL API specify values of uniform variables.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.uniformMatrix[234]fv()

The WebGLRenderingContext.uniformMatrix[234]fv() methods of the WebGL API specify  matrix values for uniform variables.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.useProgram()

The WebGLRenderingContext.useProgram() method of the WebGL API sets the specified WebGLProgram as part the current rendering state.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.validateProgram()

The WebGLRenderingContext.validateProgram() method of the WebGL API validates a WebGLProgram. It checks if it is successfully linked and if it can be used in the current WebGL state.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.vertexAttrib[1234]f[v]()

The WebGLRenderingContext.vertexAttrib[1234]f[v]() methods of the WebGL API specify values for generic vertex attributes.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.vertexAttribPointer()

The WebGLRenderingContext.vertexAttribPointer() method of the WebGL API specifies the data formats and locations of vertex attributes in a vertex attributes array.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.viewport()

The WebGLRenderingContext.viewport() method of the WebGL API sets the viewport, which specifies the affine transformation of x and y from normalized device coordinates to window coordinates.
API Method Reference WebGL WebGLRenderingContext

WebGLRenderingContext.bindTexture()

The WebGLRenderingContext.bindTexture() method of the WebGL API binds a given WebGLTexture to a target (binding point).
API Method Reference Textures WebGL WebGLRenderingContext

WebGLRenderingContext.copyTexImage2D()

The WebGLRenderingContext.copyTexImage2D() method of the WebGL API copies pixels from the current WebGLFramebuffer into a 2D texture image.
API Method Reference Textures WebGL WebGLRenderingContext

WebGLRenderingContext.copyTexSubImage2D()

The WebGLRenderingContext.copyTexSubImage2D() method of the WebGL API copies pixels from the current WebGLFramebuffer into an existing 2D texture sub-image.
API Method Reference Textures WebGL WebGLRenderingContext