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WebGLActiveInfo.name

The read-only WebGLActiveInfo.name property represents the name of the requested data returned by calling the getActiveAttrib() or getActiveUniform() methods.
API Property Reference WebGL

WebGLActiveInfo.size

The read-only WebGLActiveInfo.size property is a Number representing the size of the requested data returned by calling the getActiveAttrib() or getActiveUniform() methods.
API Property Reference WebGL

WebGLActiveInfo.type

The read-only WebGLActiveInfo.type property represents the type of the requested data returned by calling the getActiveAttrib() or getActiveUniform() methods.
API Property Reference WebGL

WebGLBuffer

The WebGLBuffer interface is part of the WebGL API and represents an opaque buffer object storing data such as vertices or colors.
API Reference WebGL

WebGLFramebuffer

The WebGLFramebuffer interface is part of the WebGL API and represents a collection of buffers that serve as a rendering destination.
API Reference WebGL

WebGLRenderbuffer

The WebGLRenderbuffer interface is part of the WebGL API and represents a buffer that can contain an image, or can be source or target of an rendering operation.
API Reference WebGL

WebGLShader

The WebGLShader is part of the WebGL API and can either be a vertex or a fragment shader. A WebGLProgram requires both types of shaders.
Reference WebGL WebGLShader

WebGLShaderPrecisionFormat

The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.
API Reference WebGL

WebGLShaderPrecisionFormat.precision

The read-only WebGLShaderPrecisionFormat.precision property returns the number of bits of precision that can be represented.
API Property Reference WebGL

WebGLShaderPrecisionFormat.rangeMax

The read-only WebGLShaderPrecisionFormat.rangeMax property returns the base 2 log of the absolute value of the maximum value that can be represented.
API Property Reference WebGL

WebGLShaderPrecisionFormat.rangeMin

The read-only WebGLShaderPrecisionFormat.rangeMin property returns the base 2 log of the absolute value of the minimum value that can be represented.
API Property Reference WebGL

WebGLTexture

The WebGLTexture interface is part of the WebGL API and represents an opaque texture object providing storage and state for texturing operations.
API Reference WebGL

WebGLUniformLocation

The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.
API Reference WebGL

ANGLE_instanced_arrays.drawArraysInstancedANGLE()

The ANGLE_instanced_arrays.drawArraysInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawArrays() method. In addition, it can execute multiple instances of the range of elements.
ANGLE_instanced_arrays API Method Reference WebGL WebGL extension

ANGLE_instanced_arrays.drawElementsInstancedANGLE()

The ANGLE_instanced_arrays.drawElementsInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawElements() method. In addition, it can execute multiple instances of a set of elements.
ANGLE_instanced_arrays API Method Reference WebGL WebGL extension

ANGLE_instanced_arrays.vertexAttribDivisorANGLE()

The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API  modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ext.drawArraysInstancedANGLE() and ext.drawElementsInstancedANGLE().
ANGLE_instanced_arrays API Method Reference WebGL WebGL extension

WebGLRenderingContext.compressedTexImage2D()

The WebGLRenderingContext.compressedTexImage2D() method of the WebGL API specifies a two-dimensional texture image in a compressed format.
API Method Reference Textures WebGL WebGL extension WebGLRenderingContext

WebGLRenderingContext.compressedTexSubImage2D()

The WebGLRenderingContext.compressedTexSubImage2D() method of the WebGL API specifies a two-dimensional sub-rectangle for a texture image in a compressed format.
API Method Reference Textures WebGL WebGL extension WebGLRenderingContext

WebGLContextEvent

The WebContextEvent interface is part of the WebGL API and is an interface for an event that is generated in response to a status change to the WebGL rendering context.
API Interface Reference WebGL WebGLContextEvent

WebGLRenderingContext.activeTexture()

The WebGLRenderingContext.activeTexture() method of the WebGL API specifies which texture unit to make active.
API Method Reference WebGL WebGLRenderingContext