Math is a built-in object that has properties and methods for mathematical constants and functions. Not a function object.
The Math.abs() function returns the absolute value of a number, that is
The Math.acos() function returns the arccosine (in radians) of a number, that is
The Math.acosh() function returns the hyperbolic arc-cosine of a number, that is
The Math.asin() function returns the arcsine (in radians) of a number, that is
The Math.asinh() function returns the hyperbolic arcsine of a number, that is
The Math.atan() function returns the arctangent (in radians) of a number, that is
The Math.atan2() function returns the arctangent of the quotient of its arguments.
The Math.atanh() function returns the hyperbolic arctangent of a number, that is
The Math.cbrt() function returns the cube root of a number, that is
The Math.ceil() function returns the smallest integer greater than or equal to a given number.
The Math.cos() function returns the cosine of a number.
The Math.cosh() function returns the hyperbolic cosine of a number, that can be expressed using the constant e:
The Math.E property represents the base of natural logarithms, e, approximately 2.718.
The Math.exp() function returns ex, where x is the argument, and e is Euler's number (also known as Napier's constant), the base of the natural logarithms.
The Math.expm1() function returns ex - 1, where x is the argument, and e the base of the natural logarithms.
The Math.floor() function returns the largest integer less than or equal to a given number.
The Math.fround() function returns the nearest single precision float representation of a number.
The Math.hypot() function returns the square root of the sum of squares of its arguments, that is
The Math.imul() function returns the result of the C-like 32-bit multiplication of the two parameters.