CanvasRenderingContext2D.shadowOffsetX
The CanvasRenderingContext2D
.shadowOffsetX
property of the Canvas 2D API specifies the distance that the shadow will be offset in horizontal distance.
Syntax
JavaScript
Copy Code
<var>ctx.shadowOffsetX = offset;</var>
offset
- A float specifying the distance that the shadow will be offset in horizontal distance. The default value is 0.
Infinity
orNaN
values are ignored.
Examples
Using the shadowOffsetX
property
This is just a simple code snippet using the shadowOffsetX
property to set a shadow with a horizontal offset. Note that shadows are only drawn, if the shadowColor
property is set to a non-transparent value, too.
HTML
HTML
Copy Code
<canvas id="canvas"></canvas>
JavaScript
JavaScript
Copy Code
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.shadowColor = "black"; ctx.shadowOffsetX = 10; ctx.shadowBlur = 10; ctx.fillStyle = "green"; ctx.fillRect(10, 10, 100, 100);
Edit the code below and see your changes update live in the canvas:
Playable code
HTML
Copy Code
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.shadowColor = "black"; ctx.shadowOffsetX = 10; ctx.shadowBlur = 10; ctx.fillStyle = "green"; ctx.fillRect(10, 10, 100, 100);</textarea>
JavaScript
Copy Code
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas);
Specifications
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.shadowOffsetX' in that specification. |
Living Standard |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
See also
- The interface defining it,
CanvasRenderingContext2D
. CanvasRenderingContext2D.shadowOffsetY
CanvasRenderingContext2D.shadowColor
CanvasRenderingContext2D.shadowBlur
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/canvasrenderingcontext2d/shadowoffsetx