Gamepad.buttons
The Gamepad.buttons
property of the Gamepad
interface returns an array of gamepadButton
objects representing the buttons present on the device.
Each entry in the array is 0 if the button is not pressed, and non-zero (typically 1.0) if the button is pressed. Each gamepadButton
object has two properties: pressed
and value
:
- The
pressed
property is a boolean indicating whether the button is currently pressed (true
) or unpressed (false
). - The
value
property is a floating point value used to enable representing analog buttons, such as the triggers on many modern gamepads. The values are normalized to the range 0.0 – 1.0, with 0.0 representing a button that is not pressed, and 1.0 representing a button that is fully pressed.
Syntax
readonly attribute GamepadButton[] buttons;
Example
The following code is taken from my Gamepad API button demo (you can view the demo live, and find the source code on Github.) Note the code fork — in Chrome Navigator.getGamepads
needs a webkit
prefix and the button values are stores as an array of double values, whereas in Firefox Navigator.getGamepads
doesn't need a prefix, and the button values are stored as an array of GamepadButton
objects; it is the GamepadButton.value
or GamepadButton.pressed
properties of these we need to access, depending on what type of buttons they are. In this simple example I've just allowed either.
function gameLoop() { if(navigator.webkitGetGamepads) { var gp = navigator.webkitGetGamepads()[0]; if(gp.buttons[0] == 1) { b--; } else if(gp.buttons[1] == 1) { a++; } else if(gp.buttons[2] == 1) { b++; } else if(gp.buttons[3] == 1) { a--; } } else { var gp = navigator.getGamepads()[0]; if(gp.buttons[0].value > 0 || gp.buttons[0].pressed == true) { b--; } else if(gp.buttons[1].value > 0 || gp.buttons[1].pressed == true) { a++; } else if(gp.buttons[2].value > 0 || gp.buttons[2].pressed == true) { b++; } else if(gp.buttons[3].value > 0 || gp.buttons[3].pressed == true) { a--; } } ball.style.left = a*2 + "px"; ball.style.top = b*2 + "px"; var start = rAF(gameLoop); };
Value
An array of gamepadButton
objects.
Specifications
Specification | Status | Comment |
---|---|---|
Gamepad The definition of 'Gamepad.buttons' in that specification. |
Working Draft | Initial definition |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
General support | 21.0 webkit 35.0 |
29.0 (29.0) | Not supported | 15.0 webkit 22.0 |
Not supported |
Feature | Android | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|
General support | Not supported | 32.0 (32.0) | Not supported | Not supported | Not supported |
See also
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/gamepad/buttons