WEBGL_compressed_texture_etc1
The WEBGL_compressed_texture_etc1
extension is part of the WebGL API and exposes the ETC1 compressed texture format.
Compressed textures reduce the amount of memory needed to store a texture on the GPU, allowing for higher resolution textures or more of the same resolution textures.
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Constants
The compressed texture format is exposed by a constant and can be used with the compressedTexImage2D()
method (note that ETC1 is not supported with the compressedTexSubImage2D()
method).
ext.COMPRESSED_RGB_ETC1_WEBGL
- Compresses 24-bit RGB data with no alpha channel.
Examples
var ext = gl.getExtension("WEBGL_compressed_texture_etc1"); var texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture); gl.compressedTexImage2D(gl.TEXTURE_2D, 0, ext.COMPRESSED_RGB_ETC1_WEBGL, 512, 512, 0, textureData);
Specifications
Specification | Status | Comment |
---|---|---|
WEBGL_compressed_texture_etc1 The definition of 'WEBGL_compressed_texture_etc1' in that specification. |
Draft | Initial definition. |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | No support | 30.0 (30.0) | No support | No support | No support |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | No support | No support | ? | No support | No support | No support |
See also
- Ericsson Texture Compression – Wikipedia
WEBGL_compressed_texture_es3
(ETC2 and EAC)WebGLRenderingContext.getExtension()
WebGLRenderingContext.compressedTexImage2D()
WebGLRenderingContext.getParameter()
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webgl_compressed_texture_etc1