WebGL2RenderingContext

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The WebGL2RenderingContext interface provides the OpenGL ES 3.0 rendering context for the drawing surface of an HTML <canvas> element.

To get an object of this interface, call getContext() on a <canvas> element, supplying "webgl2" as the argument:

JavaScript
var canvas = document.getElementById('myCanvas');
var gl = canvas.getContext('webgl2');

WebGL 2 is an extension to WebGL 1. The WebGL2RenderingContext interface implements all members of the WebGLRenderingContext interface. Some methods of the WebGL 1 context can accept additional values when used in a WebGL 2 context. You will find this info noted on the WebGL 1 reference pages.

The WebGL tutorial has more information, examples, and resources on how to get started with WebGL.

Constants

See the WebGL constants page.

State information

WebGL2RenderingContext.getIndexedParameter()
Returns the indexed value for the given target.

Buffers

WebGL2RenderingContext.copyBufferSubData()
Copies part of the data of a buffer to another buffer.
WebGL2RenderingContext.getBufferSubData()
Reads data from a buffer and writes them to an ArrayBuffer or SharedArrayBuffer.

Framebuffers

WebGL2RenderingContext.blitFramebuffer()
Transfers a block of pixels from the read framebuffer to the draw framebuffer.
WebGL2RenderingContext.framebufferTextureLayer()
Attaches a single layer of a texture to a framebuffer.
WebGL2RenderingContext.invalidateFramebuffer()
Invalidates the contents of attachments in a framebuffer.
WebGL2RenderingContext.invalidateSubFramebuffer()
Invalidates portions of the contents of attachments in a framebuffer
WebGL2RenderingContext.readBuffer()
Selects a color buffer as the source for pixels.

Renderbuffers

WebGL2RenderingContext.getInternalformatParameter()
Returns information about implementation-dependent support for internal formats.
WebGL2RenderingContext.renderbufferStorageMultisample()
Creates and initializes a renderbuffer object's data store and allows specifying the number of samples to be used.

Textures

WebGL2RenderingContext.texStorage2D()
Specifies all levels of two-dimensional texture storage.
WebGL2RenderingContext.texStorage3D()
Specifies all levels of a three-dimensional texture or two-dimensional array texture.
WebGL2RenderingContext.texImage3D()
Specifies a three-dimensional texture image.
WebGL2RenderingContext.texSubImage3D()
Specifies a sub-rectangle of the current 3D texture.
WebGL2RenderingContext.copyTexSubImage3D()
Copies pixels from the current WebGLFramebuffer into an existing 3D texture sub-image.
WebGL2RenderingContext.compressedTexImage3D()
Specifies a three-dimensional texture image in a compressed format.
WebGL2RenderingContext.compressedTexSubImage3D()
Specifies a three-dimensional sub-rectangle for a texture image in a compressed format.

Programs and shaders

WebGL2RenderingContext.getFragDataLocation()
Returns the binding of color numbers to user-defined varying out variables.

Uniforms and attributes

WebGL2RenderingContext.uniform[1234][fiu][v]()
Methods specifying values of uniform variables.
WebGL2RenderingContext.uniformMatrix[1234][fv]()
Methods specifying matrix values for uniform variables.
WebGL2RenderingContext.vertexAttribI[iuv]()
Methods specifying integer values for generic vertex attributes.
WebGL2RenderingContext.vertexAttribIPointer()
Specifies integer data formats and locations of vertex attributes in a vertex attributes array.

Drawing buffers

WebGL2RenderingContext.vertexAttribDivisor()
Modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced() and gl.drawElementsInstanced().
WebGL2RenderingContext.drawArraysInstanced()
Renders primitives from array data. In addition, it can execute multiple instances of the range of elements.
WebGL2RenderingContext.drawElementsInstanced()
Renders primitives from array data. In addition, it can execute multiple instances of a set of elements.
WebGL2RenderingContext.drawRangeElements()
Renders primitives from array data in a given range.
WebGL2RenderingContext.drawBuffers()
Specifies a list of color buffers to be drawn into.
WebGL2RenderingContext.clearBuffer[fiuv]()
Clears buffers from the currently bound framebuffer.

Query objects

Methods for working with WebGLQuery objects.

WebGL2RenderingContext.createQuery()
Creates a new WebGLQuery object.
WebGL2RenderingContext.deleteQuery()
Deletes a given WebGLQuery object.
WebGL2RenderingContext.isQuery()
Returns true if a given object is a valid WebGLQuery object.
WebGL2RenderingContext.beginQuery()
Begins an asynchronous query.
WebGL2RenderingContext.endQuery()
Marks the end of an asynchronous query.
WebGL2RenderingContext.getQuery()
Returns a WebGLQuery object for a given target.
WebGL2RenderingContext.getQueryParameter()
Returns information about a query.

Sampler objects

WebGL2RenderingContext.createSampler()
Creates a new WebGLSampler object.
WebGL2RenderingContext.deleteSampler()
Deletes a given WebGLSampler object.
WebGL2RenderingContext.bindSampler()
Binds a given WebGLSampler to a texture unit.
WebGL2RenderingContext.isSampler()
Returns true if a given object is a valid WebGLSampler object.
WebGL2RenderingContext.samplerParameter[if]()
Sets sampler parameters.
WebGL2RenderingContext.getSamplerParameter()
Returns sampler parameter information.

Sync objects

WebGL2RenderingContext.fenceSync()
Creates a new WebGLSync object and inserts it into the GL command stream.
WebGL2RenderingContext.isSync()
Returns true if the passed object is a valid WebGLSync object.
WebGL2RenderingContext.deleteSync()
Deletes a given WebGLSync object.
WebGL2RenderingContext.clientWaitSync()

Blocks and waits for a WebGLSync object to become signaled or a given timeout to be passed.

WebGL2RenderingContext.waitSync()
Returns immediately, but waits on the GL server until the given WebGLSync object is signaled.
WebGL2RenderingContext.getSyncParameter()
Returns parameter information of a WebGLSync object.

Transform feedback

WebGL2RenderingContext.createTransformFeedback()
Creates and initializes WebGLTransformFeedback objects.
WebGL2RenderingContext.deleteTransformFeedback()
Deletes a given WebGLTransformFeedback object.
WebGL2RenderingContext.isTransformFeedback()
Returns true if the passed object is a valid WebGLTransformFeedback object.
WebGL2RenderingContext.bindTransformFeedback()
Binds a passed WebGLTransformFeedback object to the current GL state.
WebGL2RenderingContext.beginTransformFeedback()
Starts a transform feedback operation.
WebGL2RenderingContext.endTransformFeedback()
Ends a transform feedback operation.
WebGL2RenderingContext.transformFeedbackVaryings()
Specifies values to record in WebGLTransformFeedback buffers.
WebGL2RenderingContext.getTransformFeedbackVarying()
Returns information about varying variables from WebGLTransformFeedback buffers.
WebGL2RenderingContext.pauseTransformFeedback()
Pauses a transform feedback operation.
WebGL2RenderingContext.resumeTransformFeedback()
Resumes a transform feedback operation.

Uniform buffer objects

WebGL2RenderingContext.bindBufferBase()
Binds a given WebGLBuffer to a given binding point (target) at a given index.
WebGL2RenderingContext.bindBufferRange()
Binds a range of a given WebGLBuffer to a given binding point (target) at a given index.
WebGL2RenderingContext.getUniformIndices()

Retrieves the indices of a number of uniforms within a WebGLProgram.

WebGL2RenderingContext.getActiveUniforms()
Retrieves information about active uniforms within a WebGLProgram.
WebGL2RenderingContext.getUniformBlockIndex()
Retrieves the index of a uniform block within a WebGLProgram.
WebGL2RenderingContext.getActiveUniformBlockParameter()
Retrieves information about an active uniform block within a WebGLProgram.
WebGL2RenderingContext.getActiveUniformBlockName()
Retrieves the name of the active uniform block at a given index within a WebGLProgram.
WebGL2RenderingContext.uniformBlockBinding()
Assigns binding points for active uniform blocks.

Vertex array objects

Methods for working with WebGLVertexArrayObject (VAO) objects.

WebGL2RenderingContext.createVertexArray()
Creates a new WebGLVertexArrayObject.
WebGL2RenderingContext.deleteVertexArray()
Deletes a given WebGLVertexArrayObject.
WebGL2RenderingContext.isVertexArray()
Returns true if a given object is a valid WebGLVertexArrayObject.
WebGL2RenderingContext.bindVertexArray()
Binds a given WebGLVertexArrayObject to the buffer.

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'WebGL2RenderingContext' in that specification.
Editor's Draft Initial definition.

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support No support [2] Nightly build [1] No support No support No support
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support No support No support No support No support No support No support

[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.

[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webgl2renderingcontext

API Experimental Reference WebGL WebGL2