WebGL2RenderingContext.renderbufferStorageMultisample()

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The WebGL2RenderingContext.renderbufferStorageMultisample() method of the WebGL 2 API returns creates and initializes a renderbuffer object's data store and allows specifying a number of samples to be used.

Syntax

JavaScript
void <var>gl</var>.renderbufferStorageMultisample(<var>target</var>, <var>samples</var>, <var>internalFormat</var>, <var>width</var>, <var>height</var>);

Parameters

target
A GLenum specifying the target renderbuffer object. Possible values:
  • gl.RENDERBUFFER: Buffer data storage for single images in a renderable internal format.
samples
A GLsizei specifying the number of samples to be used for the renderbuffer storage.
internalFormat
A GLenum specifying the internal format of the renderbuffer. Possible values:
  • gl.R8
  • gl.R8UI
  • gl.R8I
  • gl.R16UI
  • gl.R16I
  • gl.R32UI
  • gl.R32I
  • gl.RG8
  • gl.RG8UI
  • gl.RG8I
  • gl.RG16UI
  • gl.RG16I
  • gl.RG32UI
  • gl.RG32I
  • gl.RGB8
  • gl.RGBA8
  • gl.SRGB8_ALPHA8
  • gl.RGBA4
  • gl.RGB565
  • gl.RGB5_A1
  • gl.RGB10_A2
  • gl.RGBA8UI
  • gl.RGBA8I
  • gl.RGB10_A2UI
  • gl.RGBA16UI
  • gl.RGBA16I
  • gl.RGBA32I
  • gl.RGBA32UI
  • gl.DEPTH_COMPONENT16
  • gl.DEPTH_COMPONENT24
  • gl.DEPTH_COMPONENT32F
  • gl.DEPTH_STENCIL
  • gl.DEPTH24_STENCIL8
  • gl.DEPTH32F_STENCIL8
  • gl.STENCIL_INDEX8
width
A GLsizei specifying the width of the renderbuffer in pixels.
height
A GLsizei specifying the height of the renderbuffer in pixels.

Return value

None.

Examples

JavaScript
gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.RBGA4, 256, 256);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'glRenderbufferStorageMultisample' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glRenderbufferStorageMultisample' in that specification.
Standard Man page of the (similar) OpenGL ES 3 API.

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support No support [2] No support Nightly build [1] No support No support No support
Feature Android Chrome for Android Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile
Basic support No support No support No support No support No support No support No support

[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.

[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webgl2renderingcontext/renderbufferstoragemultisample

API Experimental Method Reference WebGL WebGL2