WebGL2RenderingContext.uniform[1234]ui[v]()

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The WebGL2RenderingContext.uniform[1234]ui[v]() methods of the WebGL API specify values of uniform variables.

Syntax

JavaScript
void <var>gl</var>.uniform1ui(<var>location</var>, <var>v0</var>);
void <var>gl</var>.uniform1uiv(<var>location</var>, <var>value</var>);

void <var>gl</var>.uniform2ui(<var>location</var>, <var>v0</var>, <var>v1</var>);
void <var>gl</var>.uniform2uiv(<var>location</var>, <var>value</var>);

void <var>gl</var>.uniform3ui(<var>location</var>, <var>v0</var>, <var>v1</var>, <var>v2</var>);
void <var>gl</var>.uniform3uiv(<var>location</var>, <var>value</var>);

void <var>gl</var>.uniform4ui(<var>location</var>, <var>v0</var>, <var>v1</var>, <var>v2</var>, <var>v3</var>);
void <var>gl</var>.uniform4uiv(<var>location</var>, <var>value</var>);

Parameters

location
A WebGLUniformLocation object containing the location of the uniform attribute to modify.
value, v0, v1, v2, v3
A new value to be used for the uniform variable. Possible types:
  • A Number for unsigned integer values (methods with "ui").
  • A Uint32Array for unsigned integer vector methods (methods with "uiv").

Return value

None.

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'uniform' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glUniform' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support No support [2] Nightly build [1] No support No support No support
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support No support No support No support No support No support No support

[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.

[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webgl2renderingcontext/uniform

API Experimental Method Reference WebGL WebGL2