WebGLRenderingContext.activeTexture()

The WebGLRenderingContext.activeTexture() method of the WebGL API specifies which texture unit to make active.

Syntax

JavaScript
<var>void gl.activeTexture</var><var>(texture);</var>

Parameters

texture
The texture unit to make active. The value is a gl.TEXTUREI where I is within the range from 0 to gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1.

Return value

None.

Exceptions

If texture is not one of gl.TEXTUREI, where I is within the range from 0 to gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1, a gl.INVALID_ENUM error is thrown.

Examples

The following call selects gl.TEXTURE1 as the current texture. Subsequent calls that modify the texture state will affect this texture.

JavaScript
gl.activeTexture(gl.TEXTURE1);

The number of texture units is implementation dependent, you can get this number with the help of the MAX_COMBINED_TEXTURE_IMAGE_UNITS constant. It is, per specification, at least 8.

JavaScript
gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS);

To get the active texture, query the ACTIVE_TEXTURE constant.

JavaScript
gl.activeTexture(gl.TEXTURE0);
gl.getParameter(gl.ACTIVE_TEXTURE);
// returns "33984" (0x84C0, gl.TEXUTURE0 enum value)

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'activeTexture' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glActiveTexture' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 4.0 (2.0) 11 12 5.1
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support ? 25 (Yes) ? 12 8.1

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/activetexture

API Method Reference WebGL WebGLRenderingContext