WebGLRenderingContext.bindAttribLocation()

The WebGLRenderingContext.bindAttribLocation() method of the WebGL API binds a generic vertex index to an attribute variable.

Syntax

JavaScript
void <var>gl</var>.bindAttribLocation(<var>program</var>, <var>index</var>, <var>name</var>);

Parameters

program
A WebGLProgram object to bind.
index
A GLuint specifying the index of the generic vertex to bind.
name
A DOMString specifying the name of the variable to bind to the generic vertex index. This name cannot start with "webgl_" or "_webgl_", as these are reserved for use by WebGL.

Return value

None.

Examples

JavaScript
gl.bindAttribLocation(program, colorLocation, "vColor");

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'bindAttribLocation' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glBindAttribLocation' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 12 4.0 (2.0) 11 12 5.1
Feature Android Chrome for Android Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile
Basic support ? 25 4.0 (2.0) 1.0 ? 12 8.0

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/bindattriblocation

API Method Reference WebGL WebGLRenderingContext