WebGLRenderingContext.depthMask()
The WebGLRenderingContext.depthMask()
method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.
Syntax
JavaScript
Copy Code
void <var>gl</var>.depthMask(<var>flag</var>);
Parameters
flag
- A
GLboolean
specifying whether or not writing into the depth buffer is enabled. Default value:true
, meaning that writing is enabled.
Return value
None.
Examples
JavaScript
Copy Code
gl.depthMask(false);
To get the current depth mask, query the DEPTH_WRITEMASK
constant which returns a Boolean
.
JavaScript
Copy Code
gl.getParameter(gl.DEPTH_WRITEMASK); // false
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'depthMask' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glDepthMask' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | 9 | 4.0 (2.0) | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | ? | 25 | (Yes) | ? | 12 | 8.1 |
See also
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/depthmask