WebGLRenderingContext.frontFace()
The WebGLRenderingContext.frontFace()
method of the WebGL API specifies whether polygons are front- or back-facing by setting a winding orientation.
Syntax
JavaScript
Copy Code
void <var>gl</var>.frontFace(<var>mode</var>);
Parameters
- mode
- Sets the winding orientation. The default value is
gl.CCW
. Possible values:gl.CW
: Clock-wise winding.gl.CCW
: Counter-clock-wise winding.
Return value
None.
Examples
JavaScript
Copy Code
gl.frontFace(gl.CW);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'frontFace' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glFrontFace' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | 9 | 4.0 (2.0) | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | ? | 25 | (Yes) | ? | 12 | 8.1 |
See also
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/frontface