WebGLRenderingContext.getActiveUniform()

The WebGLRenderingContext.getActiveUniform() method of the WebGL API returns a WebGLActiveInfo object containing size, type, and name of a uniform attribute at a given position in a WebGLProgram.

Syntax

JavaScript
WebGLActiveInfo <var>gl</var>.getActiveUniform(<var>program</var>,<var>index</var>);

Parameters

program
A WebGLProgram containing the uniform attribute.
index
A GLuint specifying the index of the uniform attribute to get.

Return value

A WebGLActiveInfo object.

Examples

JavaScript
gl.getActiveUniform(program, i);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'getActiveUniform' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glGetActiveUniform' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 12 4.0 (2.0) 11 12 5.1
Feature Android Chrome for Android Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile
Basic support ? 25 4.0 (2.0) 1.0 ? 12 8.0

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/getactiveuniform

API Method Reference WebGL WebGLRenderingContext