WebGLRenderingContext.getShaderSource()

The WebGLRenderingContext.getShaderSource() method of the WebGL API returns the source code of a WebGLShader as a DOMString.

Syntax

JavaScript
DOMString <var>gl</var>.getShaderSource(<var>shader</var>);

Parameters

shader
A WebGLShader object to get the source code from.

Return value

A DOMString containing the source code of the shader.

Examples

JavaScript
var shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, originalSource);

var source = gl.getShaderSource(shader);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'getShaderSource' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glGetShaderSource' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 12 4.0 (2.0) 11 12 5.1
Feature Android Chrome for Android Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile
Basic support ? 25 4.0 (2.0) 1.0 ? 12 8.0

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/getshadersource

API Method Reference WebGL WebGLRenderingContext