WebGLRenderingContext.shaderSource()
The WebGLRenderingContext.shaderSource()
method of the WebGL API sets the source code of a WebGLShader
.
Syntax
JavaScript
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void <var>gl</var>.shaderSource(<var>shader</var>, <var>source</var>);
Parameters
- shader
- A
WebGLShader
object in which to set the source code. - source
- A
DOMString
containing the GLSL source code to set.
Return value
None.
Examples
JavaScript
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var shader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(shader, originalSource); var source = gl.getShaderSource(shader);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'shaderSource' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glShaderSource' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | ? | 25 | 4.0 (2.0) | 1.0 | ? | 12 | 8.0 |
See also
WebGLRenderingContext.createShader()
WebGLRenderingContext.isShader()
WebGLRenderingContext.deleteShader()
WebGLRenderingContext.getShaderSource()
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/shadersource