WebGLRenderingContext.stencilOpSeparate()

The WebGLRenderingContext.stencilOpSeparate() method of the WebGL API sets the front and/or back-facing stencil test actions.

Syntax

JavaScript
void <var>gl</var>.stencilOp(<var>face</var>, <var>fail</var>, <var>zfail</var>, <var>zpass</var>);

Parameters

The fail, zfail and zpass parameters accept all constants listed below.

face
A GLenum specifying whether the front and/or back stencil state is updated. The possible values are:
  • gl.FRONT
  • gl.BACK
  • gl.FRONT_AND_BACK
fail
A GLenum specifying the function to use when the stencil test fails. The default value is gl.KEEP.
zfail
A GLenum specifying the function to use when the stencil test passes, but the depth test fails. The default value is gl.KEEP.
zpass
A GLenum specifying the function to use when both the stencil test and the depth test pass, or when the stencil test passes and there is no depth buffer or depth testing is disabled. The default value is gl.KEEP.

Return value

None.

Constants

gl.KEEP
Keeps the current value.
gl.ZERO
Sets the stencil buffer value to 0.
gl.REPLACE
Sets the stencil buffer value to the reference value as specified by WebGLRenderingContext.stencilFunc().
gl.INCR
Increments the current stencil buffer value. Clamps to the maximum representable unsigned value.
gl.INCR_WRAP
Increments the current stencil buffer value. Wraps stencil buffer value to zero when incrementing the maximum representable unsigned value.
gl.DECR
Decrements the current stencil buffer value. Clamps to 0.
gl.DECR_WRAP
Decrements the current stencil buffer value. Wraps stencil buffer value to the maximum representable unsigned value when decrementing a stencil buffer value of 0.
gl.INVERT
Inverts the current stencil buffer value bitwise.

Examples

The stencil testing is disabled by default. To enable or disable stencil testing, use the enable() and disable() methods with the argument gl.STENCIL_TEST.

JavaScript
gl.enable(gl.STENCIL_TEST);
gl.stencilOpSeparate(gl.FRONT, gl.INCR, gl.DECR, gl.INVERT);

To get the current information about stencil and depth pass or fail, query the following constants with getParameter().

JavaScript
gl.getParameter(gl.STENCIL_FAIL);
gl.getParameter(gl.STENCIL_PASS_DEPTH_PASS);
gl.getParameter(gl.STENCIL_PASS_DEPTH_FAIL);
gl.getParameter(gl.STENCIL_BACK_FAIL);
gl.getParameter(gl.STENCIL_BACK_PASS_DEPTH_PASS);
gl.getParameter(gl.STENCIL_BACK_PASS_DEPTH_FAIL);
gl.getParameter(gl.STENCIL_BITS);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'stencilOpSeparate' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glStencilOpSeparate' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 4.0 (2.0) 11 12 5.1
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support ? 25 (Yes) ? 12 8.1

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/stencilopseparate

API Method Reference WebGL WebGLRenderingContext