WebGLRenderingContext.uniformMatrix[234]fv()
The WebGLRenderingContext.uniformMatrix[234]fv()
methods of the WebGL API specify matrix values for uniform variables.
Syntax
JavaScript
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void <var>gl</var>.uniformMatrix2fv(<var>location</var>, <var>transpose</var>, <var>value</var>); void <var>gl</var>.uniformMatrix3fv(<var>location</var>, <var>transpose</var>, <var>value</var>); void <var>gl</var>.uniformMatrix4fv(<var>location</var>, <var>transpose</var>, <var>value</var>);
Parameters
- location
- A
WebGLUniformLocation
object containing the location of the uniform attribute to modify. - transpose
- A
GLboolean
specifying whether to transpose the matrix. Must befalse
. value
- A
Float32Array
of float values.
Return value
None.
Examples
JavaScript
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gl.uniformMatrix2fv(loc, false, [0,2,1, 2,2]);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'uniformMatrix' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glUniform' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | ? | 25 | 4.0 (2.0) | 1.0 | ? | 12 | 8.0 |
See also
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/uniformmatrix