CanvasRenderingContext2D.beginPath()
The CanvasRenderingContext2D
.beginPath()
method of the Canvas 2D API starts a new path by emptying the list of sub-paths. Call this method when you want to create a new path.
Syntax
JavaScript
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void <var>ctx.beginPath();</var>
Examples
Using the beginPath
method
This is just a simple code snippet which uses the beginPath
method.
HTML
HTML
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<canvas id="canvas"></canvas>
JavaScript
JavaScript
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var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); // First path ctx.beginPath(); ctx.strokeStyle = 'blue'; ctx.moveTo(20,20); ctx.lineTo(200,20); ctx.stroke(); // Second path ctx.beginPath(); ctx.strokeStyle = 'green'; ctx.moveTo(20,20); ctx.lineTo(120,120); ctx.stroke();
Edit the code below and see your changes update live in the canvas:
Playable code
HTML
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<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height:200px"> // First path ctx.beginPath(); ctx.strokeStyle = 'blue'; ctx.moveTo(20,20); ctx.lineTo(200,20); ctx.stroke(); // Second path ctx.beginPath(); ctx.strokeStyle = 'green'; ctx.moveTo(20,20); ctx.lineTo(120, 120); ctx.stroke();</textarea>
JavaScript
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var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas);
Specifications
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.beginPath' in that specification. |
Living Standard |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
See also
- The interface defining it,
CanvasRenderingContext2D
CanvasRenderingContext2D.closePath()
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/canvasrenderingcontext2d/beginpath