CanvasRenderingContext2D.bezierCurveTo()

The CanvasRenderingContext2D.bezierCurveTo() method of the Canvas 2D API adds a cubic Bézier curve to the path. It requires three points. The first two points are control points and the third one is the end point. The starting point is the last point in the current path, which can be changed using moveTo() before creating the Bézier curve.

Syntax

JavaScript
void <var>ctx.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);</var>

Parameters

cp1x
The x axis of the coordinate for the first control point.
cp1y
The y axis of the coordinate for first control point.
cp2x
The x axis of the coordinate for the second control point.
cp2y
The y axis of the coordinate for the second control point.
x
The x axis of the coordinate for the end point.
y
The y axis of the coordinate for the end point.

Examples

Using the bezierCurveTo method

This is just a simple code snippet drawing a bezier curve. The control points are red and the start and end points are blue.

HTML

HTML
<canvas id="canvas"></canvas>

JavaScript

JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");

ctx.beginPath();
ctx.moveTo(50,20);
ctx.bezierCurveTo(230, 30, 150, 60, 50, 100);
ctx.stroke();

ctx.fillStyle = 'blue';
// start point
ctx.fillRect(50, 20, 10, 10);
// end point
ctx.fillRect(50, 100, 10, 10);

ctx.fillStyle = 'red';
// control point one
ctx.fillRect(230, 30, 10, 10);
// control point two
ctx.fillRect(150, 60, 10, 10);

Trying the bezierCurveTo parameters

Edit the code below and see your changes update live in the canvas:

HTML
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas>
<div class="playable-buttons">
  <input id="edit" type="button" value="Edit" />
  <input id="reset" type="button" value="Reset" />
</div>
<textarea id="code" class="playable-code">
ctx.beginPath();
ctx.bezierCurveTo(50, 100, 180, 10, 20, 10);
ctx.stroke();</textarea>
JavaScript
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var textarea = document.getElementById("code");
var reset = document.getElementById("reset");
var edit = document.getElementById("edit");
var code = textarea.value;

function drawCanvas() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);
  eval(textarea.value);
}

reset.addEventListener("click", function() {
  textarea.value = code;
  drawCanvas();
});

edit.addEventListener("click", function() {
  textarea.focus();
})

textarea.addEventListener("input", drawCanvas);
window.addEventListener("load", drawCanvas);

Specifications

Specification Status Comment
WHATWG HTML Living Standard
The definition of 'CanvasRenderingContext2D.beziercurveto' in that specification.
Living Standard  

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support (Yes) (Yes) (Yes) (Yes) (Yes)
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support (Yes) (Yes) (Yes) (Yes) (Yes) (Yes)

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/canvasrenderingcontext2d/beziercurveto

API Canvas CanvasRenderingContext2D Method Reference Référence