CanvasRenderingContext2D.clip()
The CanvasRenderingContext2D
.clip()
method of the Canvas 2D API turns the path currently being built into the current clipping path.
Syntax
JavaScript
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void <var>ctx.clip();</var> void <var>ctx.clip(fillRule);</var> void <var>ctx.clip(path, fillRule);</var>
Parameters
fillRule
- The algorithm by which to determine if a point is inside a path or outside a path.
Possible values:"nonzero
": The non-zero winding rule, which is the default rule."evenodd"
: The even-odd winding rule.
path
- A
Path2D
path to clip.
Examples
Using the clip
method
This is just a simple code snippet which uses the clip
method to create a clipping region.
HTML
HTML
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<canvas id="canvas"></canvas>
JavaScript
JavaScript
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var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); // Create clipping region ctx.arc(100, 100, 75, 0, Math.PI*2, false); ctx.clip(); ctx.fillRect(0, 0, 100,100);
Edit the code below and see your changes update live in the canvas:
Playable code
HTML
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<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.arc(100, 100, 75, 0, Math.PI*2, false); ctx.clip(); ctx.fillRect(0, 0, 100,100);</textarea>
JavaScript
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var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas);
Note: Be aware that clip()
only works with shapes added to the path; it doesn't work with shape primitives such as rectangles created with fillRect()
. In this case you'd have to use rect()
to draw a rectangular path shape to be clipped.
Specifications
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.clip' in that specification. |
Living Standard |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Path parameter | ? | 31 (31) | Not supported | ? | Not supported |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Path parameter | ? | ? | 31.0 (31) | ? | ? | ? |
See also
- The interface defining it,
CanvasRenderingContext2D
.
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/canvasrenderingcontext2d/clip