CanvasRenderingContext2D.fillRect()
The CanvasRenderingContext2D
.fillRect()
method of the Canvas 2D API draws a filled rectangle at (x, y) position whose size is determined by width and height and whose style is determined by the fillStyle
attribute.
Syntax
JavaScript
Copy Code
void <var>ctx.fillRect(x, y, width, height);</var>
Parameters
-
x
- The x axis of the coordinate for the rectangle starting point.
-
y
- The y axis of the coordinate for the rectangle starting point.
-
width
- The rectangle's width.
-
height
- The rectangle's height.
Examples
Using the fillRect
method
This is just a simple code snippet which uses the fillRect
method.
HTML
HTML
Copy Code
<canvas id="canvas"></canvas>
JavaScript
JavaScript
Copy Code
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); ctx.fillStyle = "green"; ctx.fillRect(10, 10, 100, 100); // fill the whole canvas // ctx.fillRect(0, 0, canvas.width, canvas.height);
Edit the code below and see your changes update live in the canvas:
Playable code
HTML
Copy Code
<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code"> ctx.fillStyle = "green"; ctx.fillRect(10, 10, 100, 100);</textarea>
JavaScript
Copy Code
var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas);
Specifications
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'CanvasRenderingContext2D.fillRect' in that specification. |
Living Standard |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) | (Yes) |
See also
- The interface defining it,
CanvasRenderingContext2D
CanvasRenderingContext2D.fillStyle
CanvasRenderingContext2D.clearRect()
CanvasRenderingContext2D.strokeRect()
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/canvasrenderingcontext2d/fillrect