Gamepad.mapping
The Gamepad.mapping
property of the Gamepad
interface returns a string indicating whether the browser has remapped the controls on the device to a known layout.
Currently there is only one supported known layout–the standard gamepad. If the browser is able to map controls on the device to that layout the mapping
property will be set to the string standard
.
Syntax
JavaScript
Copy Code
<span id="idl-def-Gamepad" class="idlInterface">readonly attribute DOMString mapping;</span>
Example
JavaScript
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var gp = navigator.getGamepads()[0]; console.log(gp.mapping);
Value
A string
.
Specifications
Specification | Status | Comment |
---|---|---|
Gamepad The definition of 'Gamepad.mapping' in that specification. |
Working Draft | Initial definition |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
General support | 21.0 webkit 35.0 |
29.0 (29.0) | Not supported | 15.0 webkit 22.0 |
Not supported |
Feature | Android | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|
General support | Not supported | 32.0 (32.0) | Not supported | Not supported | Not supported |
See also
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/gamepad/mapping