GamepadButton.pressed
The GamepadButton.pressed
property of the GamepadButton
interface returns a boolean
indicating whether the button is currently pressed (true
) or unpressed (false
).
Syntax
JavaScript
Copy Code
<span id="idl-def-GamepadButton" class="idlInterface">var isPressed = navigator.getGamepads()[0].pressed; </span>
Example
JavaScript
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var gp = navigator.getGamepads()[0]; // Get the first gamepad object if(gp.buttons[0].pressed == true) { // respond to button being pressed }
Value
A boolean
.
Specifications
Specification | Status | Comment |
---|---|---|
Gamepad The definition of 'GamepadButton.pressed' in that specification. |
Working Draft | Initial definition |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
General support | 21.0 webkit 35.0 |
29.0 (29.0) | Not supported | 15.0 webkit 22.0 |
Not supported |
Feature | Android | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|
General support | Not supported | 32.0 (32.0) | Not supported | Not supported | Not supported |
See also
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/gamepadbutton/pressed