GamepadButton.value
The GamepadButton.value
property of the GamepadButton
interface returns a double value used to represent the current state of analog buttons on many modern gamepads, such as the triggers.
The values are normalized to the range 0.0
— 1.0
, with 0.0
representing a button that is not pressed, and 1.0 representing a button that is fully pressed.
Syntax
JavaScript
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<span id="idl-def-GamepadButton" class="idlInterface"> readonly attribute double value;</span>
Example
JavaScript
Copy Code
var gp = navigator.getGamepads()[0]; if(gp.buttons[0].value > 0) { // respond to analog button being pressed in }
Value
A double
.
Specifications
Specification | Status | Comment |
---|---|---|
Gamepad The definition of 'GamepadButton.value' in that specification. |
Working Draft | Initial definition |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
General support | 21.0 webkit 35.0 |
29.0 (29.0) | Not supported | 15.0 webkit 22.0 |
Not supported |
Feature | Android | Firefox Mobile (Gecko) | IE Phone | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|
General support | Not supported | 32.0 (32.0) | Not supported | Not supported | Not supported |
See also
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/gamepadbutton/value