OscillatorNode.start()
The start
method of the OscillatorNode
interface specifies the exact time to start playing the tone. Its parameter is optional and default to 0
.
Syntax
JavaScript
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oscillator.start(when); // start playing oscillator in when seconds
Parameters
- when
- An optional double representing the time when the oscillator should start. If a value is not included or is in the past, the oscillator starts playing immediately.
Example
The following example shows basic usage of an AudioContext
to create an oscillator node. For an applied example, check out our Violent Theremin demo (see app.js for relevant code).
js;highlight[9]
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// create web audio api context var audioCtx = new (window.AudioContext || window.webkitAudioContext)(); // create Oscillator node var oscillator = audioCtx.createOscillator(); oscillator.type = 'square'; oscillator.frequency.value = 3000; // value in hertz oscillator.start();
Specifications
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'start' in that specification. |
Working Draft |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | 14 webkit | 23 [1] | No support | 15 webkit 22 (unprefixed) |
6 webkit |
Feature | Android | Chrome | Firefox Mobile (Gecko) | Firefox OS | IE Phone | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | No support | 28 webkit | 25 [1] | 1.2 | No support | No support | 6 webkit |
[1] The parameter wasn't optional until Firefox 30.
See also
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/oscillatornode/start