PannerNode.setVelocity()
Obsolete
This feature is obsolete. Although it may still work in some browsers, its use is discouraged since it could be removed at any time. Try to avoid using it.
The setVelocity()
method of the PannerNode
Interface defines the velocity vector of the audio source — how fast it is moving and in what direction.
This method was removed from the specification because of gaps in its design and implementation problems.
The velocity relative to the listener is used to control the pitch change needed to conform with the Doppler effect due to the relative speed.
As the vector controls both the direction of travel and its velocity, the three parameters x
, y
and z
are expressed in meters per second.
The default value of the velocity vector is (0,
0,
0)
.
Syntax
var audioCtx = new AudioContext(); var panner = audioCtx.createPanner(); panner.setVelocity(0,0,17);
Returns
Void.
Example
In the following example, you can see an example of how the createPanner()
method, AudioListener
and PannerNode
would be used to control audio spatialisation. Generally you will define the position in 3D space that your audio listener and panner (source) occupy initially, and then update the position of one or both of these as the application is used. You might be moving a character around inside a game world for example, and wanting delivery of audio to change realistically as your character moves closer to or further away from a music player such as a stereo. In the example you can see this being controlled by the functions moveRight()
, moveLeft()
, etc., which set new values for the panner position via the PositionPanner()
function.
To see a complete implementation, check out our panner-node example (view the source code) — this demo transports you to the 2.5D "Room of metal", where you can play a track on a boom box and then walk around the boom box to see how the sound changes!
// Define Web Audio API objects var AudioContext = window.AudioContext || window.webkitAudioContext; var audioCtx = new AudioContext(); var panner = audioCtx.createPanner(); panner.panningModel = 'HRTF'; panner.distanceModel = 'inverse'; panner.refDistance = 1; panner.maxDistance = 10000; panner.rolloffFactor = 1; panner.coneInnerAngle = 360; panner.coneOuterAngle = 0; panner.coneOuterGain = 0; panner.orientationX.value = 1; panner.orientationY.value = 0; panner.orientationZ.value = 0; var listener = audioCtx.listener; listener.orientationX.value = 0; listener.orientationY.value = 0; listener.orientationZ.value = -1; listener.upX.value = 0; listener.upY.value = 1; listener.upZ.value = 0; var source; var boomBox = document.querySelector('.boom-box'); // set up listener and panner position information var WIDTH = window.innerWidth; var HEIGHT = window.innerHeight; var xPos = WIDTH/2; var yPos = HEIGHT/2; var zPos = 295; leftBound = (-xPos) + 50; rightBound = xPos - 50; xIterator = WIDTH/150; // listener will always be in the same place for this demo listener.positionX.value = xPos; listener.positionY.value = yPos; listener.positionZ.value = zPos; listenerData.innerHTML = 'Listener data: X ' + xPos + ' Y ' + yPos + ' Z ' + 300; // panner will move as the boombox graphic moves around on the screen function positionPanner() { panner.positionX.value = xPos; panner.positionY.value = yPos; panner.positionZ.value = zPos; pannerData.innerHTML = 'Panner data: X ' + xPos + ' Y ' + yPos + ' Z ' + zPos; } // controls to move left and right past the boom box // and zoom in and out // only right movement code shown in this listing to save space // look at the source code for full listing var leftButton = document.querySelector('.left'); var rightButton = document.querySelector('.right'); var zoomInButton = document.querySelector('.zoom-in'); var zoomOutButton = document.querySelector('.zoom-out'); var boomX = 0; var boomY = 0; var boomZoom = 0.25; var zoomInLoop; var zoomOutLoop function moveRight() { boomX += -xIterator; xPos += -0.066; if(boomX <= leftBound) { boomX = leftBound; xPos = (WIDTH/2) - 5; } boomBox.style.transform = "translate(" + boomX + "px , " + boomY + "px) scale(" + boomZoom + ")"; positionPanner(); rightLoop = requestAnimationFrame(moveRight); return rightLoop; } rightButton.onmousedown = moveRight; rightButton.onmouseup = function () { window.cancelAnimationFrame(rightLoop); }
In terms of working out what position values to apply to the listener and panner, to make the sound appropriate to what the visuals are doing on screen, there is quite a bit of fiddly math involved, but you will soon get used to it with a bit of experimentation.
Parameters
x
- The x value of the panner's velocity vector.
y
- The y value of the panner's velocity vector.
z
- The z value of the panner's velocity vector.
Specifications
Specification | Status | Comment |
---|---|---|
Web Audio API The definition of 'setVelocity()' in that specification. |
Working Draft |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
---|---|---|---|---|---|
Basic support | 10.0webkit | 25.0 (25.0) | No support | 15.0webkit 22 (unprefixed) |
6.0webkit |
Feature | Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile | Chrome for Android |
---|---|---|---|---|---|---|---|
Basic support | ? | 26.0 | 1.2 | ? | ? | ? | 33.0 |
See also
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/pannernode/setvelocity