Path2D.addPath()
The Path2D
.addPath()
method of the Canvas 2D API adds to the path the path given by the argument.
Syntax
JavaScript
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void <var>path.addPath(path [, transform]);</var>
Parameters
path
- A
Path2D
path to add. transform
Optional- An
SVGMatrix
to be used as the transformation matrix for the path that is added.
Examples
Using the addPath
method
This is just a simple code snippet which uses the addPath
method.
JavaScript
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var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); // Create a new path with a rect var p1 = new Path2D(); p1.rect(0,0,100,100); // Create another path with a rect var p2 = new Path2D(); p2.rect(0,0,100,100); // Create transformation matrix that moves vertically 300 points to the right var m = document.createElementNS("http://www.w3.org/2000/svg", "svg").createSVGMatrix(); m.a = 1; m.b = 0; m.c = 0; m.d = 1; m.e = 300; m.f = 0; // add the second path to the first path p1.addPath(p2, m); // Finally, fill the first path onto the canvas ctx.fill(p1);
Edit the code below and see your changes update live in the canvas (check the browser compatibilty table if your current browser actually supports this method):
Playable code
HTML
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<canvas id="canvas" width="400" height="200" class="playable-canvas"></canvas> <div class="playable-buttons"> <input id="edit" type="button" value="Edit" /> <input id="reset" type="button" value="Reset" /> </div> <textarea id="code" class="playable-code" style="height:220px;"> var p1 = new Path2D(); p1.rect(0,0,100,100); var p2 = new Path2D(); p2.rect(0,0,100,100); var m = document.createElementNS("http://www.w3.org/2000/svg", "svg").createSVGMatrix(); m.a = 1; m.b = 0; m.c = 0; m.d = 1; m.e = 300; m.f = 0; p1.addPath(p2, m); ctx.fill(p1);</textarea>
JavaScript
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var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var textarea = document.getElementById("code"); var reset = document.getElementById("reset"); var edit = document.getElementById("edit"); var code = textarea.value; function drawCanvas() { ctx.clearRect(0, 0, canvas.width, canvas.height); eval(textarea.value); } reset.addEventListener("click", function() { textarea.value = code; drawCanvas(); }); edit.addEventListener("click", function() { textarea.focus(); }) textarea.addEventListener("input", drawCanvas); window.addEventListener("load", drawCanvas);
Specifications
Specification | Status | Comment |
---|---|---|
WHATWG HTML Living Standard The definition of 'Path2D.addPath()' in that specification. |
Living Standard | Initial defintion. |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | No support | 34 (34) | No support | (Yes) | No support |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | (Yes) | (Yes) | 34.0 (34) | No support | (Yes) | No support |
See also
- The interface defining it,
Path2D
.
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/path2d/addpath