VRDevice.hardwareUnitId

Obsolete
This feature is obsolete. Although it may still work in some browsers, its use is discouraged since it could be removed at any time. Try to avoid using it.

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The hardwareUnitId read-only property of the VRDevice interface returns the distinct hardware ID for the overall hardware unit that this VRDevice is a part of. All devices that are part of the same physical piece of hardware will have the same hardwareUnitId.

Syntax

JavaScript
var hardwareID = VRDevice.hardwareUnitId;

Value

A DOMString containing the ID of the overall hardware unit.

Examples

The following snippet (see our VRDevice example) returns an array of all the VRDevices connected to your computer via Navigator.getVRDevices(). For each connected device it then prints out the hardwareUnitId, VRDevice.deviceId, and VRDevice.deviceName.

JavaScript
var list = document.querySelector('ul');
var info = document.querySelector('p');
if(navigator.getVRDevices) {
  navigator.getVRDevices().then(function(myDevices) {
    reportDevices(myDevices);     
  });
} else {
  info.textContent = 'WebVR API not supported by this browser.'
}

function reportDevices(devices) {
  for(i = 0; i < devices.length; i++) {
    var listItem = document.createElement('li');
    listItem.innerHTML = 'Device ' + (i+1)
                 + ': <strong>Hardware ID</strong>: ' + devices[i].hardwareUnitId
                 + ', <strong>VD Device ID</strong>: ' + devices[i].deviceId
                 + ', <strong>VR Device Name</strong>: ' + devices[i].deviceName
                 + '.';
    list.appendChild(listItem);
  }
}

Specifications

Specification Status Comment
WebVR
The definition of 'hardwareUnitId' in that specification.
Editor's Draft Initial definition

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari (WebKit)
Basic support (Yes)[1] 39 (39)[2] No support No support No support
Feature Android Firefox Mobile (Gecko) Firefox OS (Gecko) IE Phone Opera Mobile Safari Mobile Chrome for Android
Basic support No support 39.0 (39)[2]
44.0 (44)[3]
No support No support No support No support No support
  • [1] The support in Chrome is currently experimental. To find information on Chrome's WebVR implementation status including supporting builds, check out Bringing VR to Chrome by Brandon Jones.
  • [2] The support for this feature is currently disabled by default in Firefox. To enable WebVR support in Firefox Nightly/Developer Edition, you can go to about:config and enable the dom.vr* prefs. A better option however is to install the WebVR Enabler Add-on, which does this for you and sets up other necessary parts of the environment.
  • [3] The dom.vr* prefs are enabled by default at this point, in Nightly/Aurora editions.

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/vrdisplay/hardwareunitid

API Experimental Expérimental hardwareUnitId Obsolete Property Reference Référence Virtual Reality VR VRDevice WebVR