WebGL2RenderingContext.createSampler()
This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.
The WebGL2RenderingContext.createSampler()
method of the WebGL 2 API creates and initializes WebGLSampler
objects.
Syntax
WebGLSampler <var>gl</var>.createSampler();
Parameters
None.
Return value
A WebGLSampler
object.
Examples
gl
must be a WebGL2RenderingContext
. WebGLSampler
objects are not available in WebGL 1.
var sampler = gl.createSampler();
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 2.0 The definition of 'createSampler' in that specification. |
Editor's Draft | Initial definition. |
OpenGL ES 3.0 The definition of 'glGenSamplers' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | No support [2] | Nightly build [1] | No support | No support | No support |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2
to true
in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis
.
See also
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webgl2renderingcontext/createsampler