WebGL2RenderingContext.vertexAttribIPointer()

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The WebGL2RenderingContext.vertexAttribIPointer() method of the WebGL 2 API specifies integer data formats and locations of vertex attributes in a vertex attributes array.

Syntax

JavaScript
void <var>gl</var>.vertexAttribIPointer(<var>index</var>, <var>size</var>, <var>type</var>, <var>stride</var>, <var>offset</var>);

Parameters

index
A GLuint specifying the index of the vertex attribute that is to be modified.
size
A GLint specifying the number of components per vertex attribute. Must be 1, 2, 3, or 4.
type
A GLenum specifying the data type of each component in the array. Must be one of: gl.BYTE, gl.UNSIGNED_BYTE, gl.SHORT, gl.UNSIGNED_SHORT, gl.INT, or gl.UNSIGNED_INT.
stride
A GLsizei specifying the offset in bytes between the beginning of consecutive vertex attributes.
offset
A GLintptr specifying an offset in bytes of the first component in the vertex attribute array. Must be a multiple of type.

Return value

None.

Examples

JavaScript
gl.vertexAttribIPointer(0, 3, gl.INT, 0, 12);

Specifications

Specification Status Comment
WebGL 2.0
The definition of 'vertexAttribIPointer' in that specification.
Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0
The definition of 'glVertexAttribPointer' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support No support [2] Nightly build [1] No support No support No support
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support No support No support No support No support No support No support

[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.

[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webgl2renderingcontext/vertexattribipointer

API Experimental Method Reference WebGL WebGL2