WebGLRenderingContext.bindRenderbuffer()

The WebGLRenderingContext.bindRenderbuffer() method of the WebGL API binds a given WebGLRenderbuffer to a target, which must be gl.RENDERBUFFER.

Syntax

JavaScript
void <var>gl</var>.bindRenderbuffer(<var>target</var>, <var>renderbuffer</var>);

Parameters

target
A GLenum specifying the binding point (target). Possible values:
  • gl.RENDERBUFFER: Buffer data storage for single images in a renderable internal format.
renderbuffer
A WebGLRenderbuffer object to bind.

Return value

None.

Errors thrown

A gl.INVALID_ENUM error is thrown if target is not gl.RENDERBUFFER.

Examples

Binding a renderbuffer

JavaScript
var canvas = document.getElementById("canvas");
var gl = canvas.getContext("webgl");
var renderbuffer = gl.createRenderbuffer();

gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);

Getting current bindings

To check the current renderbuffer binding, query the RENDERBUFFER_BINDING constant.

JavaScript
gl.getParameter(gl.RENDERBUFFER_BINDING);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'bindRenderbuffer' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glBindRenderbuffer' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 12 4.0 (2.0) 11 12 5.1
Feature Android Chrome for Android Edge Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile
Basic support ? 25 (Yes) 4.0 (2.0) 1.0 ? 12 8.0

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/bindrenderbuffer

API Method Reference WebGL WebGLRenderingContext