WebGLRenderingContext.blendFuncSeparate()

The WebGLRenderingContext.blendFuncSeparate() method of the WebGL API defines which function is used for blending pixel arithmetic for RGB and alpha components separately.

Syntax

JavaScript
void <var>gl</var>.blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);

Parameters

srcRGB
A GLenum specifying a multiplier for the red, green and blue (RBG) source blending factors. The default value is gl.ONE. For possible values, see below.
dstRBG
A GLenum specifying a multiplier for the red, green and blue (RBG) destination blending factors. The default value is gl.ZERO. For possible values, see below.
srcAlpha
A GLenum specifying a multiplier for the alpha source blending factor. The default value is gl.ONE. For possible values, see below.
dstAlpha
A GLenum specifying a multiplier for the alpha destination blending factor. The default value is gl.ZERO. For possible values, see below.

Errors thrown

If srcRGB, dstRGB, srcAlpha, or dstAlpha is not one of the listed possible values, a gl.INVALID_ENUM error is thrown.

Return value

None.

Constants

The following constants can be used for srcRGB, dstRGB, srcAlpha, and dstAlpha

The formulas for the blending factors can be described like this (all RGBA values are between 0 and 1):

  • color(RGB) = (sourceColor * srcRGB) + (destinationColor * dstRGB)
  • color(A) = (sourceAlpha * srcAlpha) + (destinationAlpha * dstAlpha)
Constant RGB factor Alpha factor Description
gl.ZERO 0,0,0 0 Multiplies all colors by 0.
gl.ONE 1,1,1,1 1 Multiplies all colors by 1.
gl.SRC_COLOR RS, GS, BS AS Multiplies all colors by the source colors.
gl.ONE_MINUS_SRC_COLOR 1-RS, 1-GS, 1-BS 1-AS Multiplies all colors by 1 minus each source color.
gl.DST_COLOR RD, GD, BD AD Multiplies all colors by the destination color.
gl.ONE_MINUS_DST_COLOR 1-RD, 1-GD, 1-BD 1-AD Multiplies all colors by 1 minus each destination color.
gl.SRC_ALPHA AS, AS, AS AS Multiplies all colors by the source alpha color.
gl.ONE_MINUS_SRC_ALPHA 1-AS, 1-AS, 1-AS 1-AS Multiplies all colors by 1 minus the source alpha color.
gl.DST_ALPHA AD, AD, AD AD Multiplies all colors by the destination alpha color.
gl.ONE_MINUS_DST_ALPHA 1-AD, 1-AD, 1-AD 1-AD Multiplies all colors by 1 minus the destination alpha color.
gl.SRC_ALPHA_SATURATE

min(AS, 1 - AD), min(AS, 1 - AD), min(AS, 1 - AD)

1 Multiplies the RGB colors by the smaller of either the source alpha color or the value of 1 minus the destination alpha color. The alpha value is multiplied by 1.

Examples

To use the blend function, you first have to activate blending with WebGLRenderingContext.enable() with the argument gl.BLEND.

JavaScript
gl.enable(gl.BLEND);
gl.blendFuncSeparate(gl.SRC_COLOR, gl.DST_COLOR, gl.ONE, gl.ZERO);

To get the current blend function, query the BLEND_SRC_RGB, BLEND_SRC_ALPHA, BLEND_DST_RGB, and BLEND_DST_ALPHA constants which return one of the blend function constants.

JavaScript
gl.enable(gl.BLEND);
gl.blendFuncSeparate(gl.SRC_COLOR, gl.DST_COLOR, gl.ONE, gl.ZERO);
gl.getParameter(gl.BLEND_SRC_RGB) == gl.SRC_COLOR;
// true

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'blendFunc' in that specification.
Recommendation Initial definition. In WebGL, the following constants can't be used, but are defined in OpenGL: CONSTANT_COLOR, ONE_MINUS_CONSTANT_COLOR, CONSTANT_ALPHA, ONE_MINUS_CONSTANT_ALPHA.
OpenGL ES 2.0
The definition of 'glBlendFunc' in that specification.
Standard Man page of the OpenGL API.

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 4.0 (2.0) 11 12 5.1
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support ? 25 (Yes) ? 12 8.1

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/blendfuncseparate

API Method Reference WebGL WebGLRenderingContext