WebGLRenderingContext.compileShader()

The WebGLRenderingContext.compileShader() method of the WebGL API compiles a GLSL shader into binary data so that it can be used by a WebGLProgram.

Syntax

JavaScript
void <var>gl.compileShader</var><var>(shader);</var>

Parameters

shader
A fragment or vertex WebGLShader.

Examples

JavaScript
var shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, shaderSource);
gl.compileShader(shader);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'compileShader' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glCompileShader' in that specification.
Standard OpenGL man page.

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 12 4.0 (2.0) 11 12 5.1
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support ? 25 (Yes) ? 12 8.1

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/compileshader

API Method Reference WebGL WebGLRenderingContext