WebGLRenderingContext.finish()
The WebGLRenderingContext.finish()
method of the WebGL API blocks execution until all previously called commands are finished.
Syntax
JavaScript
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void <var>gl</var>.finish();
Parameters
None.
Return value
None.
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'finish' in that specification. |
Recommendation | Initial definition. |
OpenGL ES 2.0 The definition of 'glFinish' in that specification. |
Standard | Man page of the OpenGL API. |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Edge | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|---|
Basic support | ? | 25 | (Yes) | 4.0 (2.0) | 1.0 | ? | 12 | 8.0 |
See also
WebGLRenderingContext.flush()
- WebGL best practices (which recommends avoiding
finish()
as it may slow down your main rendering loop)
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/finish