WebGLRenderingContext.framebufferRenderbuffer()
The WebGLRenderingContext.framebufferRenderbuffer()
method of the WebGL API attaches a WebGLRenderbuffer
object to a WebGLFramebuffer
object.
Syntax
JavaScript
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void <var>gl</var>.framebufferRenderbuffer(<var>target</var>, <var>attachment</var>, <var>renderbuffertarget</var>, <var>renderbuffer</var>);
Parameters
- target
- A
GLenum
specifying the binding point (target) for the framebuffer. Possible values:gl.FRAMEBUFFER
: Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.- When using a WebGL 2 context, the following values are available additionally:
gl.DRAW_FRAMEBUFFER
: Equivalent togl.FRAMEBUFFER
. Used as a destination for drawing, rendering, clearing, and writing operations.gl.READ_FRAMEBUFFER
: Used as a source for reading operations.
- attachment
- A
GLenum
specifying the attachment point for the render buffer. Possible values:gl.COLOR_ATTACHMENT0
: color buffer.gl.DEPTH_ATTACHMENT
: depth buffer.gl.STENCIL_ATTACHMENT
: stencil buffer.- When using a WebGL 2 context, the following values are available additionally:
gl.DEPTH_STENCIL_ATTACHMENT
: depth and stencil buffer.- Copy Code
gl.COLOR_ATTACHMENT1<br> gl.COLOR_ATTACHMENT2<br> gl.COLOR_ATTACHMENT3<br> gl.COLOR_ATTACHMENT4<br> gl.COLOR_ATTACHMENT5<br> gl.COLOR_ATTACHMENT6<br> gl.COLOR_ATTACHMENT7<br> gl.COLOR_ATTACHMENT8<br> gl.COLOR_ATTACHMENT9<br> gl.COLOR_ATTACHMENT10<br> gl.COLOR_ATTACHMENT11<br> gl.COLOR_ATTACHMENT12<br> gl.COLOR_ATTACHMENT13<br> gl.COLOR_ATTACHMENT14<br> gl.COLOR_ATTACHMENT15
- When using the
WEBGL_draw_buffers
extension:ext.COLOR_ATTACHMENT0_WEBGL
(same asgl.COLOR_ATTACHMENT0
)
Copy Codeext.COLOR_ATTACHMENT1_WEBGL<br> ext.COLOR_ATTACHMENT2_WEBGL<br> ext.COLOR_ATTACHMENT3_WEBGL<br> ext.COLOR_ATTACHMENT4_WEBGL<br> ext.COLOR_ATTACHMENT5_WEBGL<br> ext.COLOR_ATTACHMENT6_WEBGL<br> ext.COLOR_ATTACHMENT7_WEBGL<br> ext.COLOR_ATTACHMENT8_WEBGL<br> ext.COLOR_ATTACHMENT9_WEBGL<br> ext.COLOR_ATTACHMENT10_WEBGL<br> ext.COLOR_ATTACHMENT11_WEBGL<br> ext.COLOR_ATTACHMENT12_WEBGL<br> ext.COLOR_ATTACHMENT13_WEBGL<br> ext.COLOR_ATTACHMENT14_WEBGL<br> ext.COLOR_ATTACHMENT15_WEBGL
- renderbuffertarget
- A
GLenum
specifying the binding point (target) for the render buffer. Possible values:gl.RENDERBUFFER
: Buffer data storage for single images in a renderable internal format.
- renderbuffer
- A
WebGLRenderbuffer
object to attach.
Return value
None.
Exceptions
- A
gl.INVALID_ENUM
error is thrown iftarget
is notgl.FRAMEBUFFER
,gl.DRAW_FRAMEBUFFER
, orgl.READ_FRAMEBUFFER
. - A
gl.INVALID_ENUM
error is thrown ifrenderbuffertarget
is notgl.RENDERBUFFER
. - A
gl.INVALID_ENUM
error is thrown ifattachment
is not one of the allowed enums.
Examples
JavaScript
Copy Code
gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, renderbuffer);
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'framebufferRenderbuffer' in that specification. |
Recommendation | Initial definition for WebGL. |
OpenGL ES 2.0 The definition of 'glFramebufferRenderbuffer' in that specification. |
Standard | Man page of the (similar) OpenGL API. |
OpenGL ES 3.0 The definition of 'glFramebufferRenderbuffer' in that specification. |
Standard | Man page of the (similar) OpenGL ES 3 API. |
Browser compatibility
Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|---|
Basic support | 9 | 12 | 4.0 (2.0) | 11 | 12 | 5.1 |
WebGL 2 | No support [2] | No support | Nightly build [1] | No support | No support | No support |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | Firefox OS | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|---|
Basic support | ? | 25 | 4.0 (2.0) | 1.0 | ? | 12 | 8.0 |
WebGL 2 | No support | No support | No support | No support | No support | No support | No support |
[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2
to true
in about:config.
[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis
.
See also
WebGLRenderingContext.createFramebuffer()
WebGLRenderingContext.deleteFramebuffer()
WebGLRenderingContext.isFramebuffer()
- Other buffers:
WebGLBuffer
,WebGLRenderbuffer
WEBGL_draw_buffers
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/framebufferrenderbuffer