WebGLRenderingContext.getAttachedShaders()

The WebGLRenderingContext.getAttachedShaders() method of the WebGL API returns a list of WebGLShader objects attached to a WebGLProgram.

Syntax

JavaScript
sequence<WebGLShader> <var>gl</var>.getAttachedShaders(<var>program</var>);

Parameters

program
A WebGLProgram object to get attached shaders for.

Return value

An Array of WebGLShader objects that are attached to the given WebGLProgram.

Examples

JavaScript
var program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);

gl.getAttachedShaders(program);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'getAttachedShaders' in that specification.
Recommendation Initial definition.
OpenGL ES 2.0
The definition of 'glGetAttachedShaders' in that specification.
Standard Man page of the (similar) OpenGL API.

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 12 4.0 (2.0) 11 12 5.1
Feature Android Chrome for Android Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile
Basic support ? 25 4.0 (2.0) 1.0 ? 12 8.0

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/getattachedshaders

API Method Reference WebGL WebGLRenderingContext