WebGLRenderingContext.commit()

This is an experimental technology
Because this technology's specification has not stabilized, check the compatibility table for usage in various browsers. Also note that the syntax and behavior of an experimental technology is subject to change in future versions of browsers as the specification changes.

The WebGLRenderingContext.commit() method pushes frames back to the original HTMLCanvasElement, if the context is not directly fixed to a specific canvas.

Syntax

JavaScript
void WebGLRenderingContext.commit()

Examples

JavaScript
var htmlCanvas = document.createElement("canvas");
var offscreen = htmlCanvas.transferControlToOffscreen();
var gl = offscreen.getContext("webgl");

// ... some drawing using the gl context ...

// Push frames back to the original HTMLCanvasElement
gl.commit();

Specifications

Currently drafted as a proposal in the OffscreenCanvas specification.

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support Not supported 44 (44) [1] Not supported Not supported Not supported
Feature Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support Not supported 44.0 (44) [1] Not supported Not supported Not supported

[1] This feature is behind a feature preference setting. In about:config, set gfx.offscreencanvas.enabled to true.

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/commit

API Experimental Method OffscreenCanvas Reference WebGL