WebGLRenderingContext.texParameter[fi]()

The WebGLRenderingContext.texParameter[fi]() methods of the WebGL API set texture parameters.

Syntax

JavaScript
void <var>gl</var>.texParameterf(GLenum <var>target</var>, GLenum <var>pname</var>, GLfloat <var>param</var>);
void <var>gl</var>.texParameteri(GLenum <var>target</var>, GLenum <var>pname</var>, GLint <var>param</var>);

Parameters

target
A GLenum specifying the binding point (target). Possible values:
  • gl.TEXTURE_2D: A two-dimensional texture.
  • gl.TEXTURE_CUBE_MAP: A cube-mapped texture.
  • When using a WebGL 2 context, the following values are available additionally:
    • gl.TEXTURE_3D: A three-dimensional texture.
    • gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.

The pname parameter is a Glenum specifying the texture parameter to set. The param parameter is a GLfloat or GLint specifying the value for the specified parameter pname.

pname Description param
Available in WebGL 1
gl.TEXTURE_MAG_FILTER Texture magnification filter gl.LINEAR (default value), gl.NEAREST.
gl.TEXTURE_MIN_FILTER Texture minification filter gl.LINEAR, gl.NEAREST, gl.NEAREST_MIPMAP_NEAREST, gl.LINEAR_MIPMAP_NEAREST, gl.NEAREST_MIPMAP_LINEAR (default value), gl.LINEAR_MIPMAP_LINEAR.
gl.TEXTURE_WRAP_S Wrapping function for texture coordinate s gl.REPEAT (default value),gl.CLAMP_TO_EDGE, gl.MIRRORED_REPEAT.
gl.TEXTURE_WRAP_T Wrapping function for texture coordinate t gl.REPEAT (default value),gl.CLAMP_TO_EDGE, gl.MIRRORED_REPEAT.
Additionally available when using the EXT_texture_filter_anisotropic extension
ext.TEXTURE_MAX_ANISOTROPY_EXT Maximum anisotropy for a texture A GLfloat value.
Additionally available when using a WebGL 2 context
gl.TEXTURE_BASE_LEVEL Texture mipmap level Any int values.
gl.TEXTURE_COMPARE_FUNC Texture Comparison function gl.LEQUAL (default value), gl.GEQUAL, gl.LESS, gl.GREATER, gl.EQUAL, gl.NOT_EQUAL, gl.ALWAYS, gl.NEVER.
gl.TEXTURE_COMPARE_MODE Texture comparison mode gl.NONE (default value), gl.COMPARE_REF_TO_TEXTURE.
gl.TEXTURE_MAX_LEVEL Maximum texture mipmap array level Any int values.
gl.TEXTURE_MAX_LOD Texture maximum level-of-detail value Any float values.
gl.TEXTURE_MIN_LOD Texture minimum level-of-detail value Any float values.
gl.TEXTURE_WRAP_R Wrapping function for texture coordinate r gl.REPEAT (default value), gl.CLAMP_TO_EDGE, gl.MIRRORED_REPEAT.

Return value

None.

Examples

JavaScript
gl.texParameterf(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'texParameter[fi]' in that specification.
Recommendation Initial definition for WebGL.
OpenGL ES 2.0
The definition of 'glTexParameter' in that specification.
Standard Man page of the (similar) OpenGL ES 2.0 API.
WebGL 2.0
The definition of 'texParameter[fi]' in that specification.
Editor's Draft Updated definition for WebGL.
OpenGL ES 3.0
The definition of 'glTexParameter' in that specification.
Standard Man page of the (similar) OpenGL ES 3.0 API.

Browser compatibility

Feature Chrome Edge Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 12 4.0 (2.0) 11 12 5.1
WebGL 2 No support [2] No support Nightly build [1] No support No support No support
Feature Android Chrome for Android Firefox Mobile (Gecko) Firefox OS IE Mobile Opera Mobile Safari Mobile
Basic support ? 25 4.0 (2.0) 1.0 ? 12 8.0
WebGL 2 No support No support No support No support No support No support No support

[1] WebGL 2 is enabled by default in Firefox Nightly. To enable it in a release version of Firefox, set the preference webgl.enable-prototype-webgl2 to true in about:config.

[2] To use an experimental implementation of WebGL 2 in Chrome, you have to start Chrome with the runtime flag --enable-unsafe-es3-apis.

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglrenderingcontext/texparameter

API Method Reference Textures WebGL WebGLRenderingContext