WebGLShaderPrecisionFormat.rangeMax

The read-only WebGLShaderPrecisionFormat.rangeMax property returns the base 2 log of the absolute value of the maximum value that can be represented.

Examples

JavaScript
var canvas = document.getElementById("canvas"); 
var gl = canvas.getContext("webgl");

gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).rangeMax; // 127
gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).rangeMax; // 24

Specifications

Specification Status Comment
WebGL 1.0
The definition of 'WebGLShaderPrecisionFormat.rangeMax' in that specification.
Recommendation Initial definition.

Browser compatibility

Feature Chrome Firefox (Gecko) Internet Explorer Opera Safari
Basic support 9 11.0 (11.0) 11 12 5.1
Feature Android Chrome for Android Firefox Mobile (Gecko) IE Mobile Opera Mobile Safari Mobile
Basic support (Yes) 25 11.0 (11.0) (Yes) 12 8.1

See also

License

© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglshaderprecisionformat/rangemax

API Property Reference WebGL