WebGLShaderPrecisionFormat.rangeMax
The read-only WebGLShaderPrecisionFormat.rangeMax
property returns the base 2 log of the absolute value of the maximum value that can be represented.
Examples
JavaScript
Copy Code
var canvas = document.getElementById("canvas"); var gl = canvas.getContext("webgl"); gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT).rangeMax; // 127 gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).rangeMax; // 24
Specifications
Specification | Status | Comment |
---|---|---|
WebGL 1.0 The definition of 'WebGLShaderPrecisionFormat.rangeMax' in that specification. |
Recommendation | Initial definition. |
Browser compatibility
Feature | Chrome | Firefox (Gecko) | Internet Explorer | Opera | Safari |
---|---|---|---|---|---|
Basic support | 9 | 11.0 (11.0) | 11 | 12 | 5.1 |
Feature | Android | Chrome for Android | Firefox Mobile (Gecko) | IE Mobile | Opera Mobile | Safari Mobile |
---|---|---|---|---|---|---|
Basic support | (Yes) | 25 | 11.0 (11.0) | (Yes) | 12 | 8.1 |
See also
License
© 2016 Mozilla Contributors
Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-us/docs/web/api/webglshaderprecisionformat/rangemax