Writing a WebSocket server in Java


This example shows you how to create a WebSocket API server using Oracle Java.

Although other server-side languages can be used to create a WebSocker server, this example uses Oracle Java to simplify the example code.

This server conforms to RFC 6455, so it only handles connections from Chrome version 16, Firefox 11, IE 10 and higher.

First steps

WebSockets communicate over a TCP (Transmission Control Protocol) connection. Java's ServerSocket class is located in the java.net package.



ServerSocket(int port)

When you instantiate the ServerSocket class, it is bound to the port number you specified by theport argument.

Here's how to implement what we have learnt:

import java.net.ServerSocket;
import java.net.Socket;

public class Server{
    public static void main(String[] args){
        ServerSocket server = new ServerSocket(80);

        System.out.println("Server has started on\r\nWaiting for a connection...");

        Socket client = server.accept();

        System.out.println("A client connected.");





write<code>(byte[] b, int off, int len)</code>

Writes len bytes from the specified byte array starting at offset off to this output stream.



read<code>(byte[] b, int off, int len)</code>

Reads up to len bytes of data from the input stream into an array of bytes.

Let us extend our example.

Socket client = server.accept();

System.out.println("A client connected.");

InputStream in = client.getInputStream();

OutputStream out = client.getOutputStream();

new Scanner(in, "UTF-8").useDelimiter("\\r\\n\\r\\n").next();


When a client connects to a server, it sends a GET request to upgrade the connection to a WebSocket from a simple HTTP request. This is known as handshaking.

import java.util.Scanner;
import java.util.regex.Matcher;
import java.util.regex.Pattern;

//translate bytes of request to string
String data = new Scanner(in,"UTF-8").useDelimiter("\\r\\n\\r\\n").next();

Matcher get = Pattern.compile("^GET").matcher(data);

if (get.find()) {
} else {


Creating the response is easier than understanding why you must do it in this way.

You must,

  1. Obtain the value of Sec-WebSocket-Key request header without any leading and trailing whitespace
  2. Link it with "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
  3. Compute SHA-1 and Base64 code of it
  4. Write it back as value of Sec-WebSocket-Accept response header as part of a HTTP response.
if (get.find()) {
    Matcher match = Pattern.compile("Sec-WebSocket-Key: (.*)").matcher(data);
    byte[] response = ("HTTP/1.1 101 Switching Protocols\r\n"
            + "Connection: Upgrade\r\n"
            + "Upgrade: websocket\r\n"
            + "Sec-WebSocket-Accept: "
            + DatatypeConverter
                    .digest((match.group(1) + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11")
            + "\r\n\r\n")

    out.write(response, 0, response.length);

Decoding messages

After a successful handshake, client can send messages to the server, but now these are encoded.

If we send "abcdef", we get these bytes:

129 134 167 225 225 210 198 131 130 182 194 135

- 129:

FIN (Is this the whole message?) RSV1 RSV2 RSV3 Opcode
1 0 0 0 0x1=0001

FIN: You can send your message in frames, but now keep things simple.
Opcode 0x1 means this is a text. Full list of Opcodes

- 134:

If the second byte minus 128 is between 0 and 125, this is the length of the message. If it is 126, the following 2 bytes (16-bit unsigned integer), if 127, the following 8 bytes (64-bit unsigned integer, the most significant bit MUST be 0) are the length.

I can take 128 because the first bit is always 1.

- 167, 225, 225 and 210 are the bytes of the key to decode. It changes every time.

- The remaining encoded bytes are the message.

Decoding algorithm

decoded byte = encoded byte XOR (position of encoded byte BITWISE AND 0x3)th byte of key

Example in Java:

byte[] decoded = new byte[6];
byte[] encoded = new byte[] {198, 131, 130, 182, 194, 135};
byte[] key = byte[4] {167, 225, 225, 210};

for (int i = 0; i < encoded.length; i++) {
    decoded[i] = (byte)(encoded[i] ^ key[i & 0x3]);


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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.

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